Prototype/Character
Basics
Entity that you move around on the screen during the campaign and freeplay. Extends the Prototype/EntityWithHealth
Properties
crafting_categories
Type: Types/CraftingCategory
idle_animation
Type: Types/Animation
idle_with_gun_animation
Type: Types/Animation
running_animation
Type: Types/Animation
running_mask_animation
Type: Types/Animation?
mining_with_hands_animation
Type: Types/Animation
mining_with_tool_animation
Type: Types/Animation
running_aim
Type: Types/Animation
mining_speed
Type: Types/double?
running_speed
Type: Types/double?
distance_per_frame
Type: Types/double?
maximum_corner_sliding_distance
Type: Types/double?
mine_with_hands_frames_per_tick
Type: Types/double?
mine_with_tool_frames_per_tick
Type: Types/double?
idle_frames_per_tick
Type: Types/double?
idle_with_gun_frames_per_tick
Type: Types/double?
heartbeat
Type: Types/FileName The sound file played when the character's health is low
eat
Type: Types/FileName The sound file played when the character eats (fish for example)
light
Type: Types/LightDefinition
inventory_size
Type: Types/InventorySize The size of the character's inventory
mining_with_hands_particles_animation_positions
Type: ?
mining_with_tool_particles_animation_positions
Type: ?
Count of ticks to preserve the animation even when the discharging ends.
Example
{ type = "player", name = "player", icon = "__base__/graphics/icons/player.png", flags = {"pushable", "placeable-player", "placeable-off-grid", "breaths-air"}, max_health = 100, healing_per_tick = 0.01, collision_box = {{-0.2, -0.2}, {0.2, 0.2}}, selection_box = {{-0.2, -0.2}, {0.2, 0.2}}, crafting_categories = {"crafting"}, inventory_size = 60, running_speed = 0.15, distance_per_frame = 0.13, maximum_corner_sliding_distance = 0.7, eat = { { filename = "__base__/sound/eat.wav", volume = 1 } }, heartbeat = { { filename = "__base__/sound/heartbeat.ogg", volume = 1.5 } }, idle_animation = { priority = "medium", frame_width = 48, frame_height = 66, direction_count = 5, frame_count = 120, stripes = { { filename = "__base__/graphics/entity/player/character-idle-1.png", width_in_frames = 40 }, { filename = "__base__/graphics/entity/player/character-idle-2.png", width_in_frames = 40 }, { filename = "__base__/graphics/entity/player/character-idle-3.png", width_in_frames = 40 } }, shift = {0, -0.6} }, idle_frames_per_tick = 1, idle_with_gun_animation = { priority = "medium", frame_width = 48, frame_height = 66, direction_count = 5, frame_count = 120, stripes = { { filename = "__base__/graphics/entity/player/character-idle-with-gun-1.png", width_in_frames = 40 }, { filename = "__base__/graphics/entity/player/character-idle-with-gun-2.png", width_in_frames = 40 }, { filename = "__base__/graphics/entity/player/character-idle-with-gun-3.png", width_in_frames = 40 } }, shift = {0, -0.6} }, idle_with_gun_frames_per_tick = 1, light = {intensity = 0.4, size = 25}, mine_with_hands_frames_per_tick = 1, mine_with_tool_frames_per_tick = 1, mining_speed = 0.01, mining_with_hands_animation = { priority = "medium", frame_width = 48, frame_height = 66, direction_count = 5, frame_count = 80, stripes = { { filename = "__base__/graphics/entity/player/character-mine-with-hands-1.png", width_in_frames = 40 }, { filename = "__base__/graphics/entity/player/character-mine-with-hands-2.png", width_in_frames = 40 } }, shift = {0, -0.6} }, mining_with_hands_particles_animation_positions = {29, 63}, mining_with_tool_animation = { priority = "medium", frame_width = 64, frame_height = 88, direction_count = 5, frame_count = 48, stripes = { { filename = "__base__/graphics/entity/player/character-mine-with-tool-1.png", width_in_frames = 24 }, { filename = "__base__/graphics/entity/player/character-mine-with-tool-2.png", width_in_frames = 24 } }, shift = {0, -0.6} }, mining_with_tool_particles_animation_positions = {28}, running_aim = { filename = "__base__/graphics/entity/player/character-clothes-run-aim.png", priority = "medium", frame_width = 58, frame_height = 72, frame_count = 30, direction_count = 18, shift = {0, -0.6} }, running_animation = { filename = "__base__/graphics/entity/player/character-clothes-run.png", priority = "medium", frame_width = 48, frame_height = 66, frame_count = 30, direction_count = 5, shift = {0, -0.6} }, running_mask_animation = { filename = "__base__/graphics/entity/player/character-clothes-run-mask.png", priority = "medium", frame_width = 48, frame_height = 66, frame_count = 30, direction_count = 5, shift = {0, -0.6} }, },