Prototype/Accumulator
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Basics
Entity with energy source with specialised animation for charging/decharging. Extends the Prototype/EntityWithHealth
Properties
energy_source
Type: Types/EnergySource
picture
Type: Types/Sprite
charge_animation
Type: Types/Animation
charge_light
Type: Types/LightDefinition
charge_cooldown
Type: Types/Tick Count of ticks to preserve the animation even when the charging ends. Used to prevent rapid blinking of the accumulator with unstable need to use it.
discharge_animation
Type: Types/Animation
discharge_light
Type: Types/LightDefinition
discharge_cooldown
Type: Types/Tick
Count of ticks to preserve the animation even when the discharging ends.
Example
{ type = "accumulator", name = "basic-accumulator", icon = "__base__/graphics/icons/basic-accumulator.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "basic-accumulator"}, max_health = 150, corpse = "medium-remnants", collision_box = {{-0.9, -0.9}, {0.9, 0.9}}, selection_box = {{-1, -1}, {1, 1}}, energy_source = { type = "electric", output_priority = "terciary", input_flow_limit = 5, input_priority = "terciary", output_flow_limit = 5, buffer_capacity = 5000 }, picture = { filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png", priority = "extra-high", width = 124, height = 103, shift = {0.7, -0.2} }, charge_animation = { filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator-charge-animation.png", frame_width = 138, frame_height = 135, line_length = 8, frame_count = 24, shift = {0.482, -0.638}, animation_speed = 0.5 }, charge_cooldown = 30, charge_light = {intensity = 0.3, size = 7}, discharge_animation = { filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator-discharge-animation.png", frame_width = 147, frame_height = 128, line_length = 8, frame_count = 24, shift = {0.395, -0.525}, animation_speed = 0.5 }, discharge_cooldown = 60, discharge_light = {intensity = 0.7, size = 7} }