Materials and recipes

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Revision as of 10:05, 22 October 2013 by Grey (talk | contribs) (→‎Weapons)
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Resources

Can be found on the planet and provide raw materials when mined.

Item Where to get
Raw wood Tree
Coal.png
Coal
Coal resource
Iron ore Iron resource
Copper ore Copper resource
Stone.png
Stone
Stone resource
Raw fish Fish

Intermediate products

Are produced by Player or Machines and have no direct usage and cannot be placed, but they are crucial for other recipes.

Item Description
Iron plate Smelted from Iron ore in a Furnace.
Copper plate Smelted from Copper ore in a Furnace.
Steel bar Smelted from Iron plate in a Furnace.
Wood.png
Wood
Created from Raw wood
Stone brick Baken from Stone in a Furnace.
Iron stick Common intermediate product
Iron gear wheel Common intermediate product
Copper cable Used for creation of circuits and wires.
Electronic circuit Used for creation of electrical devices
Advanced circuit Used for advanced electrical devices
Science pack 1 Used for research
Science pack 2 Used for research
Science pack 3 Used for research
Alien-science-pack.png
Alien science pack
Used for research

Items

Goods which can be used by Player or be placed on planet.

Player equipment

Tools

Tools are used to increase the mining speed of your character. Whenever you mine resources or items the speed is dependent on your current tool. Iron Axes are your basic tool, after research of Steel Processing the even better Steel Axe gets available.

Item Speed Damage Durability Stack Size Description
None infinite 0 Values used if no tool is used. Very slow.
Iron axe 2.5 5 4000 32 Basic mining tool. Cheap and providing good speed and durability.
Steel axe 4 8 5000 32 Advanced mining tool. Fast but expensive.

Weapons

Weapons are used to inflict damage to alien lifeforms and buildings. As tools only provide damage at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable, they differ in cost and inflicted damage.

Item Ammo Description
Pistol.png
Pistol
Regular magazine Piercing rounds magazine Most basic weapon available from start.
Submachine gun Regular magazine Piercing rounds magazine Faster variant of Pistol.
Rocket launcher
Rocket.png
Rocket Explosive rocket
Long range weapon, good for conquering bases.
Flamethrower Flamethrower ammo Splash damage dealer, best against crowds.
Land mine - Defense structure. Explodes on activation.
Shotgun.png
Shotgun
Shotgun shells Piercing shotgun A basic short range weapon.
Combat shotgun Shotgun shells Piercing shotgun An advanced short range weapon.
Basic grenade - Basic short range explosive weapon with some area of effect.
Defender capsule - Basic laser capsule.
Poison capsule - Defender capsule with poison damage.
Slowdown capsule - Capsule slows enemy movement.
Distractor capsule -
Destroyer capsule -
Basic electric discharge defense remote - Device for firing the Discharge defense device.

Ammo

Item Description
Regular magazine Most basic bullet type, available from start.
Piercing rounds magazine Intermediate bullet type, much more expensive.
Shotgun shells Ammo for shotguns.
Piercing shotgun shells Ammo for shotguns.
Rocket.png
Rocket
Ammo for Rocket launcher
Explosive rocket Ammo for Rocket launcher
Flamethrower ammo Ammo for Flame thrower

Armor

Item
Iron armor|- Heavy armor|- Basic modular armor |- Power armor |- Power armor MK2 |-

Modular armor

Item Description
Night vision Providing better sight at night.
Battery.png
Battery
Basic energy storage for Modular armor.
Battery MK2 Advanced energy storage for Modular armor.
Energy shield Basic personal protective shield.
Energy shield MK2 Advanced personal protective shield.
Portable solar panel Small power generating device for Modular armor.
Portable fusion reactor Advanced power generator for Modular armor.
Personal laser defense Powerful personal laser based defense.
Discharge defense A powerful defense system. Activated by Remote.
Basic exoskeleton equipment Enhances movement speed.

Modules

Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.

Effectivity module Effectivity module 2 Effectivity module 3|- Productivity module Productivity module 2 Productivity module 3 |- Speed module Speed module 2 Speed module 3 |-

Special

Item
Car.png
Car |-
Red wire|- Green wire|- Logistic robot|-

Placeable items

Transport belts

Item
Basic transport belt |- Basic underground belt |- Basic splitter |- Fast transport belt |- Fast underground belt |- Fast splitter |- Express transport belt |- Express underground belt |- Express splitter |-

Inserters

Item
Burner inserter |-
Inserter.png
Inserter |-
Long handed inserter |- Fast inserter |- Filter inserter |-
Smart-inserter.png
Smart inserter |-

Storage

Item Storage size (Stacks) Features
Wooden chest 16 None
Iron chest 32 None
Steel chest 48 None
Smart-chest.png
Smart chest
48 Sends signal to circuit network.
Provider chest 48 Provides its contents to the Logistic network.
Storage chest 48 Serves as buffer stock in the Logistic network.
Requester chest 48 Request specified items from the Logistic network.

Defensive Structures

Item
Wall.png
Wall |-
Gun turret |- Laser turret |-
Rocket-defense.png
Rocket defense |-

Machines & Furnaces

Item
Burner mining drill |- Electric mining drill |- Stone furnace |- Steel furnace |- Electric furnace |- Assembling machines |-
Lab.png
Lab |-
Basic beacon |-
Radar.png
Radar |-

Electric network

Item
Small electric pole |- Medium electric pole |- Big electric pole |-
Substation.png
Substation |-
Pump.png
Pump |-
Boiler.png
Boiler |-
Pipe.png
Pipe |-
Pipe-to-ground |- Steam engine |- Solar panel |- Basic accumulator |-
Lamp.png
Lamp |-

Railway network

Item
Straight rail |- Curved rail |- Train stop |- Rail signal |- Diesel locomotive |- Cargo wagon |-