Types/EntityPrototypeFlags

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Revision as of 13:32, 13 October 2013 by Kovarex (talk | contribs) (Created page with "| class="wikitable" |- ! value !! meaning |- | pushable || When hit by car, it can be moved by the damage |- | placeable-neutral || Entities with this flag will be offered in ...")
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| class="wikitable" |- ! value !! meaning |- | pushable || When hit by car, it can be moved by the damage |- | placeable-neutral || Entities with this flag will be offered in the neutral tab in the map editor. |- | placeable-player || Player tab in map editor |- | placeable-enemy || Enemy tab in the map editor. |- | placeable-off-grid || |- | player-creation || Changes the creeper behavior when these are in the way. |- | building-direction-8-way || Used for entities that have 8 rotation directions instead of 4, used only for rails and rail signals now. |- | filter-direction || Automatically choose the working direction on the location when building, rotate only between working directions, used for pump, rail signal and rail stop. |- | fast-replacable-no-rotate-only || Fast replacable logic cannot be used to just change direction. Used only for transport belt to ground. |- | breaths-air || Used determine what kind of entities should be damaged by the poison cloud |}