Types/FluidBox
Basics
Used to set the fluid amount an entity can hold, as well as the connection points for pipes leading into and out of the entity.
Each entity can have multiple fluidboxes.
It can come from a fluid energy source, any fluidbox and normal property storage tanks and pumps.
Each fluidbox should store only ONE type of fluid. It accepts to store multiple different fluids, which is fluid mixing and not wanted. To avoid fluid mixing, you can setup a filter for certain fluids. Crafting machines will automatically disable unused fluidboxes.
Mandatory properties
pipe_connections
Type: Types/table of Types/PipeConnectionDefinition
Max number of members is 255.
Connection points to connect to other fluidboxes. This is also marked as blue arrows in alt mode. Fluid may flow in or out depending on the `type` field of each connection. Connection points may depend on the direction the entity is facing.
Optional properties
base_area
Type: Types/double
Default: 1
Must be greater than 0.
base_level
Type: Types/double
Default: 0
height
Type: Types/double
Default: 1
Must be greater than 0.
filter
Type: Types/string
Name of a Prototype/Fluid. Can be used to specify which fluid is allowed to enter this fluid box. [1]
render_layer
Type: Types/RenderLayer
Default: "object"
pipe_covers
Type: Types/Sprite4Way
The pictures to show when another fluid box connects to this one.
pipe_picture
Type: Types/Sprite4Way
minimum_temperature
Type: Types/double
The minimum temperature allowed into the fluidbox. Only applied if a filter
is specified [2].
minimum_temperature = 100.0
maximum_temperature
Type: Types/double
The maximum temperature allowed into the fluidbox. Only applied if a filter
is specified [3].
maximum_temperature = 1000.0
production_type
Type: Types/string
Default: "None"
Possible values:
- "None"
- "input"
- "input-output"
- "output"
secondary_draw_order
Type: Types/int8
Default: 1
Set the secondary draw order for all orientations. Used to determine render order for sprites with the same render_layer
in the same position. Sprites with a higher secondary_draw_order
are drawn on top.
secondary_draw_orders
Type: Types/table of Types/int8
Default: {north = 1, east = 1, south = 1, west = 1}
Set the secondary draw order for each orientation. Used to determine render order for sprites with the same render_layer
in the same position. Sprites with a higher secondary_draw_order
are drawn on top.
Example
fluid_box =
{
base_area = 1,
height = 2,
base_level = -1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{type = "input-output", position = {-2, 0.5}},
{type = "input-output", position = {2, 0.5}}
},
production_type = "input-output"
},