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Modular armor

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Revision as of 23:35, 25 September 2020 by Calibretto (talk | contribs) (→‎See also)
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Modular armor.png
Modular armor

Player armor type2.png

Recipe

Time.png
15
+
Advanced circuit.png
30
+
Steel plate.png
50
Modular armor.png
1

Total raw

Time.png
300
+
Copper plate.png
150
+
Iron plate.png
60
+
Plastic bar.png
60
+
Steel plate.png
50

Recipe

Time.png
15
+
Advanced circuit.png
30
+
Steel plate.png
50
Modular armor.png
1

Total raw

Time.png
405
+
Copper plate.png
360
+
Iron plate.png
120
+
Plastic bar.png
120
+
Steel plate.png
50

Resistances

Acid: 0/50%
Explosion: 30/35%
Fire: 0/40%
Physical: 6/30%

Inventory size bonus

10

Equipment grid size

5×5

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

modular-armor

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Personal battery.png
Personal battery MK2.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png
Belt immunity equipment.png

Required technologies

Modular armor (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Modular armor offers a modest increase in acid resistance over its predecessor and a notable increase in explosion resistance, but its greatest bonus comes in the form of equipment modules. The Modular armor offers a 5×5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.

Left clicking the equipped armor will pick it up and eliminate its inventory bonus, causing any items in the bottom row of the player's inventory to be spilled all over the ground.

Gallery

History

  • 0.13.0:
    • Inventory size bonus of 10.

See also