Prototype/Smoke

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Revision as of 15:21, 24 July 2019 by Bilka (talk | contribs) (Set prototype parent)
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Smoke


Basics

This type is abstract and cannot be created directly.

Extends Prototype/Entity.

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

animation

Type: Types/Animation

Optional properties

cyclic

Type: Types/bool

Default: false

duration

Type: Types/uint32

Default: 0

spread_duration

Type: Types/uint32

Default: 0

fade_away_duration

Type: Types/uint32

Default: 0

fade_in_duration

Type: Types/uint32

Default: 0

start_scale

Type: Types/double

Default: 1.0

end_scale

Type: Types/double

Default: 1.0

color

Type: Types/Color

Default: {r=0.375, g=0.375, b=0.375, a=0.375}

affected_by_wind

Type: Types/bool

Default: true

Smoke always moves randomly unless movement_slow_down_factor is 0. If affected_by_wind is true, the smoke will also be moved by wind.

show_when_smoke_off

Type: Types/bool

Default: false

render_layer

Type: Types/RenderLayer

Default: "smoke"

movement_slow_down_factor

Type: Types/double

Default: 0.995

Value between 0 and 1, with 0 being no movement.

glow_fade_away_duration

Type: Types/uint32

Default: The value of fade_away_duration

glow_animation

Type: Types/Animation