Prototype/UtilitySounds
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Prototype definitions » PrototypeBase » Prototype/UtilitySounds
Sounds used by the game that are not specific to certain prototypes.
General mandatory properties
type
Type: string
Must be "utility-sounds".
name
Type: string
The base uses "default"
and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name
will have to be "default"
.
The sounds
All the sounds are mandatory. List of the property names:
- "gui_click" - Sound
- "list_box_click" - Sound
- "build_small" - Sound
- "build_medium" - Sound
- "build_big" - Sound
- "cannot_build" - Sound
- "deconstruct_small" - Sound
- "deconstruct_medium" - Sound
- "deconstruct_big" - Sound
- "alert_destroyed" - Sound
- "console_message" - Sound
- "scenario_message" - Sound
- "new_objective" - Sound
- "game_lost" - Sound
- "game_won" - Sound
- "research_completed" - Sound
- "crafting_finished" - Sound
- "inventory_move" - Sound
- "armor_insert" - Sound
- "armor_remove" - Sound
- "achievement_unlocked" - Sound
- "axe_mining_ore" - Sound
- "mining_wood" - Sound
- "axe_fighting" - Sound
- "metal_walking_sound" - Sound
- "default_manual_repair" - Sound
- "wire_connect_pole" - Sound
- "wire_disconnect" - Sound
- "wire_pickup" - Sound
- "tutorial_notice" - Sound