Types/Sound

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Revision as of 10:42, 25 June 2018 by BilkaBot (talk | contribs) (Changed links going to the redirect Types/uint to go to Types/uint32.)
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Basics

This type is used to produce sound from in-game entities, ambient sound, and music.

Mandatory properties

filename

Type: Types/FileName

Used to let the game know what audio file you want it to use.

volume

Type: Types/uint32

Decides how loud the audio is.

Example

   {
     filename = "__base__/sound/ambient/world-ambience-3.ogg",
     volume = 1.2
   }