Prototype/Beam
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Basics
Prototype type: beam
Extends Prototype/Entity.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
width
Type: Types/double
damage_interval
Type: Types/uint32
Damage interval can't be 0. A value of 1 will cause the attack to be applied each tick.
head
Type: Types/Animation
tail
Type: Types/Animation
body
Type: Types/AnimationVariations
Must have at least 1 variation.
Optional properties
action
Type: Types/Trigger
start
Type: Types/Animation
ending
Type: Types/Animation
target_offset
Type: Types/Vector
random_target_offset
Type: Types/bool
Default: false
random_end_animation_rotation
Type: Types/bool
Default: true
transparent_start_end_animations
Type: Types/bool
Default: true