Types/Loot
Revision as of 15:52, 22 December 2017 by Bilka (talk | contribs) (Created page with "Type for <code>loot</code> for <code>entities with health</code>: The loot is generated when the entity is killed. == Properties == === item === '''Type''': Types/string...")
Type for loot
for entities with health
: The loot is generated when the entity is killed.
Properties
item
Type: Types/string
The item the spawn on death
probability
Type: Types/double
Default: 1
count_min
Type: Types/double
Default: 1
count_max
Type: Types/double
Default: 1