Types/Loot

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Revision as of 15:52, 22 December 2017 by Bilka (talk | contribs) (Created page with "Type for <code>loot</code> for <code>entities with health</code>: The loot is generated when the entity is killed. == Properties == === item === '''Type''': Types/string...")
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Type for loot for entities with health: The loot is generated when the entity is killed.

Properties

item

Type: Types/string

The item the spawn on death

probability

Type: Types/double

Default: 1

count_min

Type: Types/double

Default: 1

count_max

Type: Types/double

Default: 1