Power armor
Power armor |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + |
Resistances |
Acid: 0/60% |
Inventory size bonus |
20 |
Equipment grid size |
7×7 |
Stack size |
1 |
Durability |
Infinite |
Prototype type |
|
Internal name |
power-armor |
Accepted equipment |
|
Required technologies |
|
Produced by |
|
Power armor provides yet another increase in inventory and defense over Modular armor, in addition to a larger 7x7 grid for equipment modules. Access the equipment grid by right-clicking on the armor.
Unfortunately as a combat suit it suffers from being at the same tech level as the Tank while being considerably more difficult to produce. The Tank's extreme combat endurance, powerful main cannon and relative ease of production makes it the weapon of choice for the mid game Engineer. Combat oriented players may skip Power Armor entirely, as the simple Modular armor is sufficient to provide support from inside a tank.
Power armor remains useful around the base for its inventory bonus, ability to equip large quantities of Personal roboports and power them with the potent Portable fusion reactor. It is surpassed by the final development of Power armor MK2.
History
- 0.13.0:
- Armors have inventory size bonuses.
- Can be swapped with other power armors.
- 0.12.0:
- Power armors now generate and consume 100 times more power.
- 0.11.12:
- Changed recipe of power armor
- 0.1.0:
- Introduced