Types/FluidBox
Revision as of 12:46, 15 July 2017 by Bilka (talk | contribs) (Bilka moved page Prototype/PipeConnectable to Types/FluidBox: converted to types page since the prototype was removed (or never existed))
Basics
Used to set the fluid amount an entity can hold, as well as the connection points for pipes leading into and out of the entity.
Properties
base_area
Type: Types/unsigned
A base area of 1 will hold 100 units of water, 2 will hold 200, etc...
height
Type: Types/unsigned
base_level
Type: Types/unsigned
pipe_covers
Type: Map of Types/string -> Types/Sprite
The pictures to show when another fluid box connects to this one. Should look like this:
pipe_covers = { north = { ... sprite layers go here ... }, south = { ... sprite layers go here ... }, east = { ... sprite layers go here ... }, west = { ... sprite layers go here ... } }
pipe_connections
production_type
Type: Types/string
Possible values:
- input
- input-output
- output
Example
fluid_box = { base_area = 1, height = 2, base_level = -1, pipe_covers = pipecoverspictures(), pipe_connections = { {type = "input-output", position = {-2, 0.5}}, {type = "input-output", position = {2, 0.5}} }, production_type = "input-output" },