Types/FluidBox
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Basics
Used to set the fluid amount an entity can hold, as well as the connection points for pipes leading into and out of the entity.
Properties
base_area
Type: Types/unsigned
A base area of 1 will hold 100 units of water, 2 will hold 200, etc...
height
Type: Types/unsigned
base_level
Type: Types/unsigned
pipe_covers
Type: Map of Types/string -> Types/Sprite
The pictures to show when another fluid box connects to this one. Should look like this:
pipe_covers = { north = { ... sprite layers go here ... }, south = { ... sprite layers go here ... }, east = { ... sprite layers go here ... }, west = { ... sprite layers go here ... } }
pipe_connections
production_type
Type: Types/string
Possible values:
- input
- input-output
- output
Example
fluid_box = { base_area = 1, height = 2, base_level = -1, pipe_covers = pipecoverspictures(), pipe_connections = { {type = "input-output", position = {-2, 0.5}}, {type = "input-output", position = {2, 0.5}} }, production_type = "input-output" },