Types/SpiderVehicleGraphicsSet
Revision as of 01:24, 7 January 2023 by Xorimuth (talk | contribs) (→light_positions: eyelight -> eye_light)
Used to specify the graphics for Prototype/SpiderVehicle.
Optional properties
base_animation
Type: RotatedAnimation
shadow_base_animation
Type: RotatedAnimation
animation
Type: RotatedAnimation
shadow_animation
Type: RotatedAnimation
base_render_layer
Type: RenderLayer
Default: "higher-object-under"
render_layer
Type: RenderLayer
Default: "wires-above"
autopilot_destination_visualisation_render_layer
Type: RenderLayer
Default: "object"
light
Type: LightDefinition
eye_light
Type: LightDefinition
Placed in multiple positions, as determined by #light_positions.
autopilot_destination_on_map_visualisation
Type: Animation
autopilot_destination_queue_on_map_visualisation
Type: Animation
autopilot_destination_visualisation
Type: Animation
autopilot_destination_queue_visualisation
Type: Animation
autopilot_path_visualisation_line_width
Type: float
Default: 0.125
autopilot_path_visualisation_on_map_line_width
Type: float
Default: 2.0
light_positions
Type: array of array of vector
Defines where each #eye_light is placed. One array per eye and each of those arrays should contain one position per body direction.