Types/Loot
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Type for loot
for Prototype/EntityWithHealth: The loot is generated when the entity is killed.
Array of tables with the following properties:
Mandatory properties
item
Type: Types/string
The item to spawn.
Optional properties
probability
Type: Types/double
Default: 1
0 is 0% and 1 is 100%.
count_min
Type: Types/double
Default: 1
count_max
Type: Types/double
Default: 1