Types/Loot
Type for loot
for entities with health
: The loot is generated when the entity is killed.
Properties
item
Type: Types/string
The item the spawn on death
probability
Type: Types/double
Default: 1
0 is 0% and 1 is 100%.
count_min
Type: Types/double
Default: 1
count_max
Type: Types/double
Default: 1