Types/Sound
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Basics
This type is used to produce sound from in-game entities, ambient sound, and music.
Mandatory properties
filename
Type: Types/FileName
Used to let the game know what audio file you want it to use.
volume
Type: Types/uint32
Decides how loud the audio is.
Example
{ filename = "__base__/sound/ambient/world-ambience-3.ogg", volume = 1.2 }