Laser turret
Laser turret |
Recipe |
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+ + + → | |
Total raw |
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+ + + + |
Recipe |
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+ + + → | |
Total raw |
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+ + + + |
Map color |
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Health |
1000 |
Stack size |
50 |
Range |
24 |
Shooting speed |
1.5/s |
Damage |
20 laser |
Dimensions |
2×2 |
Energy consumption |
1.2 MW (electric) |
Drain |
24 kW (electric) |
Mining time |
0.5 |
Prototype type |
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Internal name |
laser-turret |
Required technologies |
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Boosting technologies |
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Produced by |
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Consumed by |
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Laser turrets are an advanced defense building with a longer range, infinite ammo, good damage and use electricity to operate (and a smaller amount of energy when idle). By dealing laser damage they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets. Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.
Since using laser turrets to ward off attacks can cause electricity usage spikes, using accumulators to offset the cost is recommended to keep the rest of the network fully functional.
The drain of 24kW per turret can quickly add up when using lots of them around many edges of your base. For corners you don't expect to be under frequent attack, it may be easier on your electric network to use other kinds of turrets at less critical installations or those unlikely to be attacked.
Achievements
Raining bullets Win the game without building any laser turrets. |
History
- 0.15.0:
- Laser turret projectiles move much faster
- 0.12.0:
- All turrets now have a 2x2 footprint
- Made 4x as powerful and expensive.
- 0.9.3:
- Can now be researched in the New hope Campaign level 4.
- 0.9.0:
- Change to recipe.
- 0.7.1:
- Decreased resting energy consumption of laser turret to 1/3 of original value.
- 0.7.0:
- Added upgrade technologies.
- 0.3.0:
- New graphics
- 0.1.0:
- Introduced