Version history/0.14.0

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0.14.23

Date: 19. 04. 2017

Info

  • This is a compatibility release for 0.15 containing only bugfixes.

Bugfixes

  • Fixed crash when refreshing in the browse mods GUI in some instances. (more)
  • Fixed crash when clicking the same tick the map is loaded. (more)
  • Fixed desync caused by incorrect sorting of items with inventories (blueprint books) in player's inventory. (more)
  • Fixed occasional broadcast related crashes on OSX (more)
  • Fixed save coruption when saving while character is in vehicle with equipment grid and roboport equipment while destructor bots are deployed.

0.14.22

Date: 03. 02. 2017

Bugfixes

  • Limit maximum texture size the game will try to use to 16384x16384 pixels.
  • Fixed desync related to building of rail signals. (more)
  • Fixed multiplayer map download getting stuck at 100% when using some broken routers.(more)

0.14.21

Date: 24. 11. 2016

Bugfixes

  • Fixed that the game could crash when a game disappeared from the matching server before its details were requested. (more)
  • Fixed that numpad numbers didn't work for any game controls. (more)
  • Fixed crash when merging forces while a player in one the force to be removed was crafting something. (more)
  • Fixed game would be stuck in main menu if Join Game on Steam failed for some reason.
  • Fixed possible save corruption when roboport was destroyed while robot was repairing it. (more)

0.14.20

Date: 09. 11. 2016

Bugfixes

  • Fixed LuaSurface::can_place_entity didn't work for tile ghosts. (more)
  • Fixed curved rails wouldn't render correctly as enemy forces.
  • Fixed searching in the technology GUI wouldn't work in some cases. (more)
  • Fixed that the config option other.use_version_filter_in_browse_games_GUI defaulted to false on Linux. (more)
  • Fixed "E" (close GUI) couldn't be used when numeric-input fields were focused. (more)
  • Fixed that disabling recipe groups in the settings disabled subgroups as well.
  • Fixed that the changelog GUI allowed editing the read-only text. (more)
  • Fixed (again) that the natural signal direction wasn't picked primarily when 2 way signal and normal signal can be built on the same spot.
  • Fixed that deactivated belts would sometimes still move items if connected to Underground Belts or Loaders. (more)
  • Fixed that the multiplayer game could crash randomly due to the packet fragmentation implementation issue.

Scripting

  • Added LuaPlayer::disable_recipe_subgroups.

0.14.19

Date: 04. 11. 2016

Bugfixes

  • Fixed that the demo version couldn't start.
  • Fixed that items (like grenades) could be used also in the map view. (more)
  • Fixed tutorial level 2 scripting.
  • Fixed weird recipe sorting in the demo.
  • Fixed that the game crashed when it was closed while sound settings were opened.

0.14.18

Date: 02. 11. 2016

Bugfixes

  • Fixed Supply scenario GUI when playing in multiplayer.
  • Fixed unresearchable gates technology in New hope campaign level 1. (more)
  • Fixed LAN games getting deselected. (more)
  • Fixed crash when clearing items robots held through script. (more)
  • Possibly fixed xrandr related crash on Linux. (more)

Minor features

  • Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from GUI).
  • Enemy players are shown on the map when the chunk is being charted (a radar or player is exposing it).

0.14.17

Date: 27. 10. 2016

Bugfixes

  • Fixed quickbar clearing wouldn't work when taking part of the stack. (more)
  • Fixed that mod browser sorting column would be ignored after using the search. (more)
  • Actually fixed Has Mods filter in browse games GUI (more.
  • Fixed that the "can't open enemy structures" error would show when it was never possible to open any GUI for the entity. (more)
  • It's now not possible to switch to the install-mods screen while there are mods pending deletion. (more)
  • Fix constant combinator ignoring item_slot_count prototype change after creation (more.

Changes

  • Tweaked map transfer algorithm.

0.14.16

Date: 25. 10. 2016

Bugfixes

  • Fixed crash related to technology migration. (more)
  • Fixed item sub groups wouldn't be used in the recipe GUI when item groups were disabled. (more)
  • Public and LAN game visibility are now separate settings (in GUI and in server-settings.json), and they can be toggled runtime with the /config command. See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
  • Fixed has password/mods filters not working.
  • Fixed problems with determining external IP address for MP games. (more)

0.14.15

Date: 24. 10. 2016

Changes

  • Improved the browse-mods GUI by downloading mods while browsing the mods list.
  • Improved the delete-mod functionality in the installed-mods GUI.
  • Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode.
  • Storage tanks connected to the circuit network will output floored fluid values instead of rounding them.

Bugfixes

  • Fixed that biters would sometimes attack non-polluting entities (more.
  • Added commandline option --bind to select an IP address to host a game at (more)
  • Fixed that different capitalization of the same username could be used to: 1. join the game twice 2. evade the ban list 3. evade admin list.
  • Fixed fluid info would get rendered twice when alt-info was on while hovering the mouse over assembling machines. (more)
  • Fixed that it wasn't possible to connect with too many mods. (more)
  • Fixed crash when pasting huge strings into mod GUIs. (more)
  • Changed the clear blueprint icon to the trashcan icon and moved to on the left of the cancel button, so it is less confusing.
  • Fix of possible leak of information box windows when closing game. (more)
  • Fix PRINTSCREEN and SCROLLLOCK not working as keybinds. (more)
  • Fix map download limit not working for speeds under 101KB/s. (more)

Scripting

  • Added LuaSurface.set_chunk_generated_status().
  • Added defines.chunk_generated_status.

0.14.14

Date: 14. 10. 2016

Changes

  • Added "Show player names on minimap" option to graphics settings.
  • Added multiplayer server option "Autosave only on server".
  • Deconstructing/canceling deconstruction sets the "last user" on an entity.

Optimizations

  • Further performance improvements to the trains GUI.
  • Improved performance in the browse-mods GUI when filtering/sorting.

Bugfixes

  • Factorio is now per-monitor DPI-aware on Windows 8.1 and Windows 10. (more)
  • Decreased the size of connection accept message with lot of mod which could help some people with 50+ mod multiplayer games. (more)
  • Fixed Alt+Tab while holding right mouse button down made the game GUI unresponsive. (more)
  • Fixed missing localised name definition. (more)
  • Fixed tightspot level 5 recipes. (more)
  • Possible fix for crash when initializing mouse-like devices on some Mac OSX computers. (more) This is followup to bugfix (more)
  • Fixed problems with "The connection has been broken due to keep-alive activity" (more)
  • Fixed wrong calculation of resistances for small damage values. (more)
  • Fixed the trains GUI schedules would force scroll to the current train stop with a large amount of trains.
  • Fixed crash when using LuaGameScript::remove_offline_players. (more)
  • Fixed crash when setting invalid sprite parameters. (more)
  • Fixed crash when loading save with removed entities. (more)
  • Fixed mining drills would keep putting items on belts marked for deconstruction. (more)
  • Fixed crash when removing rails with signals reserved by the circuit network. (more)
  • Fixed that ammo wouldn't be placed in the quickbar even when a quickbar filter was set for it. (more)
  • Fixed very small numbers saved in script state would produce unloadable save. (more)
  • Fixed stuck key in CMD combinations on Mac (hopefully). (more)

Scripting

  • Renamed LuaInventory::has_filters to LuaInventory::supports_filters.
  • Added LuaInventory::is_filtered.
  • Removed LuaEntity::has_direction as LuaEntity::supports_direction already exists and does the same thing.

0.14.13

Date: 05. 10. 2016

Changes

  • The /config command now operates through /config get and /config set.
  • Added additional options to the /config command: allow-commands, max-upload-speed, autosave-interval, afk-auto-kick, verify-user-identity, only-admins-can-pause, ignore-player-limit-for-returning-players.
  • Added tab-complete parameters logic to the commands: config, color, and help.
  • Updated Team production challenge with 2 new challenge modes and a new map set.
  • Reconnecting to multiplayer game that the player already is in (being dropped probably) instantly closes the previous connection and connects the player.

Optimizations

  • Improved performance when using a lot of vehicles with equipment grids in multiplayer. (more)
  • Improved performance in the Trains GUI when trains have large schedules. (more)

Bugfixes

  • Fixed desync loop related to solar panels in more than one electric network.
  • Fixed desyncs related to movement of damaged vehicle.
  • Fixed module requests getting removed if concrete was built under them. (more)
  • Possibly fixed hang in stopping sounds when exiting Factorio on Windows. (more)
  • Fixed the small errors of movement in latency hiding.
  • Fixed GUI related script error in team production challenge scenario.
  • Fixed crash when attempting to set belt directions to diagonal directions. (more)
  • Fixed duplicate grenade damage 5 research. (more)
  • Fixed car/tank rotation speed was half what it should be. (more)
  • Fixed map downloader getting stuck and flooding the network after a big timeout.
  • Fixed rotating of placed flamethrower turret. (more)
  • Fixed that /command would warn about disabling achievements even in situations where achievements weren't possible. (more)
  • Fixed that custom GUI input was processed even when the game was being saved in singleplayer. (more)
  • Fixed that boiler wouldn't work after being replaced by bots. (more)
  • Fixed possible desync when boiler would get destroyed and created a ghost.
  • Fixed crash when destroying fire during the entity_died event. (more)
  • Fixed that error messages of wrong zip files in the mod folder weren't giving error message that would be informative enough. (more)

Scripting

  • Added read property LuaEntity::has_direction.
  • Added LuaTile::hidden_tile.
  • Added the ability to use LuaSurface::get_tile(0, 0) or LuaSurface::get_tile({0, 0}) when getting tiles.
  • Added LuaGameScript::connected_players read and LuaForce::connected_players read.

Modding

  • Added check that the selection box contains the [0, 0] point.

0.14.12

Date: 30. 09. 2016

Changes

  • The following settings are now settable only in server-settings:
    • allow_commands - default is "admins-only"
    • autosave_interval - default is 10
    • autosave_slots - default is 5
    • afk_autokick_interval - default is 0
    • auto_pause - default is true
  • Added /toggle-heavy-mode command. It can be used to generate files that help us to investigate server in a state where all new players get a desync loop.
  • Desync reports are now much bigger, but have bigger chance of being useful.

Bugfixes

  • Fixed trains slowly moving forward when stopped on a signal (more.
  • Hopefully fixed Lua desyncs caused by string formatting functions behaving differently on different platforms.
  • Fixed desync related to locale keys defined by different languages. Item names now use the locale key of the first item-to-place, the first equipment-to-place, or if both of those are missing the normal "item-name.name" - unless manually set in the prototype. (more)

0.14.11

Date: 29. 09. 2016

Changes

  • Server started with --start-server-load-scenario will now save to saves/<scenario name> upon exit.
  • Multiplayer usernames can only consist of letters, numbers and -_. characters.

Bugfixes

  • Possible fix for a server not responding error.

0.14.10

Date: 28. 09. 2016

Changes

  • Disabled multiplayer support in the 32 bit version of the game.

Bugfixes

  • Potential fix of the crash after desync.
  • Fixed desync related to electric network statistics of accumulators.
  • Fixed assertion fail in tightspot level-05 (more)
  • Removed 2 redundant research prerequisites. (more)
  • Fixed non even selection boxes of locomotive versus cargo wagon. (more)
  • Fixed that Factorio would crash when unable to delete a mod. (more)
  • Fixed that the chart would display user's names from other surfaces. (more)
  • Fixed blueprint tiles alignment inside preview/editor. (more)
  • Fixed player limit disallowing connection attempt in public server list. (more)
  • Fixed mod browser filters and ordering being lost. (more)
  • Fixed freshly installed mods not being marked in the mod browser. (more)
  • Fixed signals sometimes not finding their child signals properly. (more)
  • Fixed up/down keys in schedule GUI were not selecting properly. (more)
  • Additional keys ignored when the console is opened. (more)
  • Fixed that aliens would ignore very narrow paths they could barely fit through. (more)
  • Fixed that numbers were sometimes rounded differently on 32 bit systems in Lua.
  • Fixed that the game would freeze when game.speed was set to a value less than 0.2. (more)
  • Fixed cargo wagon air resistance being smaller than that of the locomotive.
  • Fixed of loading "require_user_verification" from server-settings (It was called verify_user_identity at one place and require_user_verification at other).
  • Fixed underground belt fast replace when replacing the same belt multiple times. (more)
  • Fixed rendering of turret range when construction network area overlay is also being drawn. (more)
  • Temporary decrease of decorative entities counts.
  • Fixed server max upload speed.
  • Fixed that Factorio wouldn't give an error when --start-server-load-scenario was combined with --start-server or --start-server-load-latest. (more)
  • Fixed beam would apply one extra damage tick. (more)

Changes

  • Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds.

0.14.9

Date: 22. 09. 2016

Changes

  • Added admin field to server-settings.json, list of case-sensitive usernames that will become admins on connecting.
  • Admins are exempt from player count limit.

Bugfixes

  • Fixed that the server could be running even if it was supposed to be stopped.
  • Fixed Modded key bindings would fire extra times if 2 mods had the same keybinding. (more)
  • Fixed that parsing players by index in scripts didn't work correctly. (more)
  • Fixed that Factorio wouldn't release memory back to the OS after unloading a large save on Linux. (more)
  • Fixed crash when restarting Factorio due to mod change when executable is read-only on Linux. (more)
  • Game will no longer be capped at 300UPS when using high game.speed and vsync. New cap is FPS*5*game.speed. (more)
  • Fixed possible crashes when setting combinator parameters.
  • Fixed that clients could send a lot of useless data when recovering after connectiontion problems while playing multiplayer game.
  • Fixed that recipe overload_multiplier wasn't used for furnaces. (more)

0.14.8

Date: 20. 09. 2016

Optimizations

  • The crc check cycles between sets of 10 players, reducing the time of it in crowded games.

Minor features

  • Disconnecting wires now updates the "last user" tag.
  • Technology progress is preserved when the research is changed before it is completed.
  • Added ignore_player_limit_for_returning_players option to the server-settings and equivalent when hosting from the game.
  • Added in game command /config password <password>. It allows server admins to change the server password.
  • Added in game command /config max-players <number>. It allows server admins to change the maximum number of players.
  • With more than 10 players in multiplayer game, the server only saves the map for joining players once in a while, so the game isn't interrupted by saving every couple of seconds in bigger games. It goes from 1s with 10 players up to 45s with 450 players (which is the maximum).
  • Added only_admins_can_pause_the_game into the server-settings.

Bugfixes

  • Fixed that you could enter enemy vehicles. (more)
  • Fixed that zooming the view during pause (via Shift-Space) would teleport the player. (more)
  • Fixed vehicle machine guns not showing bonuses. (more)
  • Fixed performance issue on maps with lot of surfaces (for example maps with Factorissimo mod.)
  • Fixed gates not opening for characters soon enough. (more)
  • Fixed some campaign levels didn't allow interacting with any entities at some places. (more)
  • Fixed crash when opening the character GUI in the map editor. (more)
  • Fixed redundant technology requirement. (more)
  • Fixed server browser playtime column formatting (more)
  • Fixed crash related to rail-signal connection. (more)
  • Fixed crash when reconnection attempt is refused. (more)
  • Fixed that when server quit/dropped, the dialog could be hidden behind menu. (more)
  • Optimized inserting items to chests with large inventories; this will boost performance for some games with Warehousing mod. (more)
  • Fixed duplicate mods crashing the game on startup (more) Instead, a notice box is displayed and the highest (possibly unzipped) version is preferred.
  • Moved the downloading/saving/loading progress bar of other people in a scroll pane so it doesn't cover the whole left part of the screen with a lot of people.
  • Fixed the quickbar selection wouldn't properly update when interacting with other entities in some cases. (more)
  • Fixed that --benchmark would process its argument differently than all other command-line parameters (more)
  • Fixed crash when loading game with character in flying vehicle from mod that is over water. (more)

0.14.7

Date: 15. 09. 2016

Bugfixes

  • Fixed technology GUI in single player.

0.14.6

Date: 15. 09. 2016

Changes

  • Drop detection got little bit stricter so the drop timeout was increased from 10 to 20 seconds.
  • If you log in with your email, your multiplayer username gets set to your actual username, not your email address.

Minor features

  • Added --start-server-load-scenario <scenario name> command to start scenario with the given name.
  • As a tribute to Arumba's mega-game, the "build by" was renamed to "last user" and it is updated whenever the entity is: rotated, has circuit condition changed, setting pasted, recipe changed, filter changed, output signal changed, combinator settings changed,
  • Added speed change based on zoom when in god mode into the latency hiding.
  • The player was killed messages now contain a name of entity or player who caused that.

Bugfixes

  • Player killed messages are shown only to players of the same force.
  • Fixed that zoom to cursor didn't work in ghost/god controller.
  • Fixed that player dropped, but it shown the "the can't keep up message" instead.
  • Fixed that server got deselected when changing sorting or filters in public game list. (more)
  • Additional attempt to make the keyboard settings compatible between Linux and windows. (more)
  • Fixed that player crafting categories accepted empty string as value, which resulted in crash later. (more)
  • Fixed that progress bar during updating mods wasn't moving (more)
  • Fixed beam damage_interval of 0 would crash the game. (more)
  • Fixed gates wouldn't open while in a vehicle without a character. (more)
  • Fixed GUI scaling in the mod browser. (more)
  • Fixed (hopefully) that wrong server details were displayed (more)
  • Fixed that it wasn't possible to build rail blueprint over floor-tile ghost. (more)
  • Fluid status icons will display floored values, same as all other icons. (more)
  • Fixed crash that prevented the game to start on some OS X configurations. (more)
  • Fixed that changing character direction from script didn't work. (more)
  • Fixed game getting stuck when a new account was created from the Steam version (more)
  • Additional signal/rail building fix. (more)
  • Fixed that some entities would not remember their circuit parameters in the map editor. (more)
  • Fixed blueprint tooltip wouldn't update when clearing a blueprint. (more)
  • Fixed crash when loading some old save files containing circuit connections to be removed. (more)
  • Fixed crash when removing migrated equipment grids due to mod removal while mods had references to the grids. (more)
  • Fixed wires wouldn't get applied to inserters through blueprints in some cases. (more)
  • Fixed that player could get unkickable under specific circumstances.
  • Fixed train crash when it found a path in the opposite direction that it just started moving. (more)
  • Fixed Factorio updater didn't pass command line arguments when restarting the game after update. (more)
  • Fixed crashes when loading old or some invalid maps in the map editor. (more)
  • Clearer error messages and interaction when loading old or invalid maps.
  • Fixed curved rail bounding box not allowing large electric poles to be build in specific configurations. (more)
  • Fixed that joining games through Steam wouldn't work. (more)
  • Fixed not being able to interact with the error dialog when an error happens while interacting with GUIs. (more)
  • Fixed UI not responding to input in some situations when progress guis were shown. (more)
  • Fixed personal roboport wouldn't update properly when modded equipment was used in some cases.
  • Fixed train ignoring wait conditions in some cases (more)
  • Fixed chain signal visual state right before a station (more)
  • Fixed that the client was stuck when he disconnected after a reconnect.
  • Fixed Save As GUI not responding to input after multiplayer disconnect with chat open. (more)
  • Fixed inserter placement in the 2nd level of new hope campaign mission. (more)
  • Server automatically deletes temporary save files once the upload of finishes.
  • Fixed recipe tooltips containing fluid in assembling machines wouldn't show the available fluids properly. (more)
  • Fixed desync when placing floor blueprint and mining placed ghosts at the same time. (more)
  • Fixed that you could disconnect wires in from Transport Belt Madness scenario's Electric Poles. (more)
  • Potential fix of crash after desync.
  • Attempted to handle socket unblock error in a way that won't crash the game. (more)

Scripting

  • Added LuaGameScript::print - print to all players.
  • Added LuaForce::print - print to all players on the force.
  • Added LuaSurface::print - print to all players on the surface.
  • Fixed entities with positive emissions_per_tick would generate pollution even when pollution was disabled. (more)
  • Renamed LuaEntity::built_by to LuaEntity::last_user

0.14.5

Date: 09. 09. 2016

Feature

  • Added Team Production Challenge scenario to the base game.

Minor features

  • Improved rendering of big tables and other scrollable widgets.
  • It is possible to /ban players who aren't present in the map.
  • The headless server saves the banlist in banlist.json file, so a server owner can maintain a single banlist across multiple maps.
  • Added /silent-command: Same as /c, but doesn't print the command ran to every player's console. Available only to server admins and over RCON or server console.
  • Added /purge <player>: removes all messages by the given player from chat. Admin only command.
  • Added /clear - clears your chat window.
  • Added /mute and unmute <player>: prevents the given player from talking in chat. Admin only commands.
  • Added /mutes: displays all muted players.
  • Added /ignore and unignore <player>: ignores messages from the given player. Admin and RCON messages are still shown.
  • Added /ignores: displays all players you're ignoring.
  • Command names in the console can be tab-completed.
  • Player names in the console can be tab-completed.
  • Added AFK Auto kick interval to multiplayer host settings (with never as default).

Bugfixes

  • Fixed mousewheel scrolling of game information (more)
  • Fixed that the headless server would create a character when run with --no-auto-pause. This prevented people from joining their own servers. (more)
  • Fixed that the game could desync when LuaForce::players was used, as the order was not in well defined order.
  • Fixed making blueprints wouldn't reset the build rotation. (more)
  • Fixed that input actions were triggered even though a text box was focused. (more)
  • Fixed that blueprint/deconstruction would run while on the map view. (more)
  • Fixed train getting stuck on a yellow signal (more)
  • Fixed that the notification about changed research was shown even when the other player selected the same research as already in progress. (more)
  • Fixed that underground belt "teleported" few items when the connection was built. (more)
  • Fixed that the mod info GUI wasn't scrollable, so it didn't fit the screen sometimes. (more)
  • Fixed that saving scenario to the same directory it was loaded for resulted in deleting all the script and locale files. (more)
  • Fixed that the menu wasn't accessible when the respawn countdown was there, until the menu was closed and opened again.
  • Fixed inserters sometimes taking items from cargo wagons not in front of it. (more)
  • Fixed that clicking a mod's GUI during an autosave would crash the game. (more)
  • Fixed /reply wouldn't work properly when players have names with tags.
  • Fixed shadows being drawn over pipe and storage tank windows.

Scripting

  • Added LuaEntity::supports_direction
  • Changed LuaEntity::direction write to not error if the entity doesn't support directions.
  • Moved the top GUI to be above the left GUI as in 0.13 (more)
  • Added LuaPlayer::afk_ticks and LuaPlayer::online_ticks.

0.14.4

Date: 06. 09. 2016

Minor features

  • Included the ghost/god controller movement in the latency hiding.

Changes

  • Research notifications are only printed to players of the same force.
  • Removed the /team command, chat is team only by default, added /shout (/s) command to speak to everyone.
  • Tweaked the /help command, so it prints just the list of commands, and it is required to write /help <command> to get details
  • Fixed crash when entities are migrated across types while in blueprints. (more)
  • Fixed crash when setting filters in the map editor. (more)
  • Don't allow to deconstruct tiles that have nothing under it.

Scripting

  • Added read/write of LuaPlayer::tag. This tag is added to the player username in chat and on map.
  • Added LuaEntityPrototype::logistic_mode read.
  • Added a 4th (optional) parameter to LuaGameScript::write_file to write only for a specific player (or the server).

Bugfixes

  • Fixed crash when entities are migrated across types while in blueprints. (more)
  • Fixed crash when setting filters in the map editor. (more)
  • Additional desync fix related to selection of trains. (more)
  • Fixed crash when canceling deconstruction of tiles of other force.
  • Fixed crash related to reconnecting to a game after 3 desyncs
  • Fixed crash when using quickbar shortcuts in ghost mode in multiplayer. (more)
  • Fixed crash when changing player's controller in multiplayer while the player opens entity GUI with inventory. (more)
  • Fixed crash when opening entities that only exist in the latency hiding. (more)
  • Additional latency state fixes related to lag spikes and latency changes.
  • Fix of one way (hopefully the only one), the ghost player could appear.
  • Fixed freeze with specific modded recipes. (more)
  • Fixed LuaForce::research_progress could return invalid values in specific cases. (more)
  • Fixed error when manually calling LuaGameScript::raise_event(). (more)
  • Added additional inventory defines: car_fuel, car_trunk, car_ammo, and cargo_wagon. (more)
  • Fixed that the server commands didn't work when there was no one online and the autostop was on (again) (more)
  • Fixed that LuaUnitGroup::set_command wouldn't update the command of its members.
  • Fixed that mod GUIs would get left behind if the mod was disabled due to an invalid factorio_version. (more)
  • Fixed that the Lua console would ignore first pressed key if the "toggle console" control was bound to a mouse button. (more)
  • Fixed wrong fonts used for languages using non-Latin characters. (more)
  • Fixed crash on blueprint placement with rail signals with connected wires. (more)

0.14.3

Date: 02. 09. 2016

Minor features

  • When selecting anything that uses item/signal filters the filter is automatically set to the item in the cursor if any.
  • When save of scenario is loaded in multiplayer, it's scenario is saved in user scenarios.
  • Added /time command to print the current map age.
  • Added option to host multiplayer game with scenario (it only had new game/load game there).

Changes

  • server-settings.json are automatically used if they are in the write path and not specified on the command line.
  • Fonts specified in a locale configuration now have to specify the mod name in their paths. For example, the default font is now specified as "default=__core__/fonts/TitilliumWeb-Regular.ttf".

Bugfixes

  • Fixed desync related to selection of trains. (more)
  • Fixed slowdown in recipe tooltips with large amounts of recipes. (more)
  • Fixed show_GUI not working with game.take_screenshot.
  • Fixed accidentally turned on graphics safe mode for all Steam users, which set graphics settings to low values. (more)
  • Fixed that the game ate all the CPU in headless mode when no player was there. This also fixed that the memory used grew few bytes per tick when being a server.
  • Fixed console commands not working when entered directly on Windows headless server. (more)
  • Fixed that the server would ignore specified username when given a login token. (more)
  • Fixed that it wasn't possible for mods to use custom fonts. (more)
  • Fixed crash when removing mods that had items on transport belts that were connected to the circuit network. (more)
  • Fixed that right clicking in the crafting menu to craft 5 items wouldn't de-focus the search widget. (more)
  • Fixed that joining paused game resulted in a black screen that was there until someone else unpaused it. (more)
  • Fixed that map2scenario errors when loading an edited save file that contained assembling machines connected to inserters. (more)
  • Fixed that the exit message was wrong when the person just dropped. (saying he couldn't keep up)
  • Fixed that after reconnecting to server using the small save/quit/reconnect window didn't close the window. (more)
  • Potential desync fix related to locomotives being selected in the same tick they are mined by someone else.
  • Potential fix of crash after a desync.

Scripting

  • Moved LuaControlBehavior::disabled to LuaGenericOnOffControlBehavior::disabled and fixed it to work correctly. (more)
  • Fixed crash after confirming other settings as a server in multiplayer game. (more)

0.14.2

Date: 30. 08. 2016

Minor features

  • Notify when someone starts or changes the research in the console.
  • Allowed to specify limit of the upload speed when hosting a multiplayer game. This can be also specified when creating the headless server in the server-settings file by setting the max_upload_in_kilobytes_per_second
  • When selecting player logistic requests and auto-trash filters the filter is automatically set to the item in the cursor if any.

Changes

  • Increased the time the text written in the console (chat/commands) stay on the screen fully visible.
  • Increased the distance of rail direction check for signal building from 3 to 5 rail segments. (more)

Bugfixes

  • Fixed signal to rail connection in junctions when rails are build after signals. (more)
  • Potential fix of desyncs related to transport belts and circuit network.
  • Experimental attempt to limit server upload speed when it is too high and it causes all other players to have their latency increased. This logic is only used when the "max_upload_in_kilobytes_per_second" is not specified.
  • The download speed starts at higher value and grows faster.
  • Fixed that personal logistics would stop working. (more)
  • Fixed crash related to removing progress bars when exiting the multiplayer.
  • Fixed constant combinator description not showing negative signals. (more)
  • Fixed missing "saving-local-variant-of-mp" key.
  • Fixed that rail remnants were not always properly removed when horizontal rails were built over.
  • Fixed that server would crash on second RCON connection. (more)
  • Fixed that --allow-commands sometimes wouldn't take effect. (more)
  • Fixed that attacking an enemy spawner with the flamethrower wouldn't aggravate enemies. (more)
  • Fixed the drag-map control defaulting to shift + mouse button 1. (more)
  • Fixed achievement layout problems. (more)
  • Fixed logging in with an email address for mod/server browser wasn't working.
  • Fixed ping in the server browser not working.
  • Don't offer to save after server drop/quit when the map isn't actually loaded. (more)
  • Fixed trains GUI wouldn't scroll correctly when searching. (more)
  • Fixed crash when mining a vehicle the character was in while over water. (more)
  • Fixed that it was possible to put more energy into accumulator than its capacity through the script. (more)

0.14.1

Date: 26. 08. 2016

Bugfixes

  • Fixed that exiting hosting game could stuck Factorio forever.
  • Possible fix game not showing in browse game list. (If it happens anyway, we will have more info)
  • Fixed that a very big number of biters on a map could cause very significant UPS drop. (more)

0.14.0

Date: 26. 08. 2016

Features

  • Fixed multiplayer
    • Internal reliability and stability improvements.
    • Players don't have to wait for other clients to download and load the game.
    • Decreased network traffic.
    • It is possible to use menu and quit the game when connecting to the game.
    • Server doesn't stop/slow down the game when some client is too slow, stops communicating or saves the game longer than the server.
    • Players automatically quit game after 3 desyncs.
    • Download speed tweaks.
  • Added /team command that messages all players from the same force.

Minor Features

  • When selecting inventory filters the filter is automatically set to the item in the cursor if any.

Changes

  • Disabled loading of saves before 0.11.0 version (You can use 0.11.22 to load older saves and re-save them).
  • Removed the option to enable/disable latency hiding, it is always on on clients (and off on the server).

Bugfixes

  • Factorio shouldn't crash anymore when Direct3D device is lost due to locking screen or entering sleep mode.

Modding

  • Added support for equipment grids in cars, tanks, locomotives, and cargo wagons.
  • Changed equipment grids to work as prototypes: defined and referenced by things that use them.
  • Changed equipment and equipment grids to have categories that define what equipment can go in what equipment grid.

Scripting

  • Fixed game freeze when an error was thrown during the player left game event.
  • Removed LuaItemStack::has_grid.
  • Removed LuaItemPrototype::equipment_grid_size.
  • Changed LuaItemStack::grid to return nil if the item doesn't have a grid.
  • Added LuaItemPrototype::equipment_grid.
  • Added LuaEntity::grid read.
  • Added Added LuaEquipmentGridPrototype.
  • Added LuaEquipmentGrid::prototype read.
  • Added LuaEquipmentPrototype::equipment_categories read.
  • Added LuaForce::unchart_chunk()