Prototype/AssemblingMachine

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Revision as of 19:22, 12 February 2014 by Immibis (talk | contribs) (accidentally edited the wrong page...)
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Basics

An assembling machine - like the assembling machines 1/2/3 in the game, but you can use your own recipe categories. Based on Prototype/EntityWithHealth.

Properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

animation

Type: Types/Animation

The animation played when crafting. When the assembling machine is idle, the animation will be paused.

crafting_categories

Type: Types/table

A list of recipe categories this assembling machine can use.

Example:

crafting_categories = {"crafting", "smelting"}

crafting_speed

Type: Types/double

How fast this assembling machine can craft, compared to the player.

If this is 0.75, for example, the assembling machine will craft at 75% of the speed of the player.

energy_source

Type: Types/EnergySource

Defines how the assembling machine is powered.

energy_usage

Type: Types/EnergyPower

Sets how much energy this machine uses while crafting.

ingredient_count

Type: Types/unsigned

Sets the maximum number of ingredients this machine can craft with.

Any recipe with more ingredients than this will be unavailable in this machine.

module_slots

Type: Types/unsigned

The number of module slots in this machine.

allowed_effects

Type: Types/AllowedEffects

Sets the module effects that are allowed to be used on this machine.