Types/EntityPrototypeFlags

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Revision as of 13:34, 13 October 2013 by Kovarex (talk | contribs)
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Flags are specified by list string values.

value meaning
pushable When hit by car, it can be moved by the damage
placeable-neutral Entities with this flag will be offered in the neutral tab in the map editor.
placeable-player Player tab in map editor
placeable-enemy Enemy tab in the map editor.
placeable-off-grid
player-creation Changes the creeper behavior when these are in the way.
building-direction-8-way Used for entities that have 8 rotation directions instead of 4, used only for rails and rail signals now.
filter-direction Automatically choose the working direction on the location when building, rotate only between working directions, used for pump, rail signal and rail stop.
fast-replacable-no-rotate-only Fast replacable logic cannot be used to just change direction. Used only for transport belt to ground.
breaths-air Used determine what kind of entities should be damaged by the poison cloud
   flags = {"placeable-neutral", "player-creation"}