Types/BoundingBox: Difference between revisions

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(The expanded form does not exist in the data stage)
m (moved coordinate info down, reworded)
 
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'''BoundingBox''' is set of two [[Types/Position]]. BoundingBoxes are typically centered around the position of an entity.
'''BoundingBox''' is set of two [[Types/Position]]. BoundingBoxes are typically centered around the position of an entity.
In Factorio, the coordinate system is in a "programming" orientation, left-to-right, top-to-bottom. The upper-left point is the ''least'' dimension in x and y, and lower-right is the ''greatest''.


It is specified like this:
It is specified like this:
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The first position is assumed to be leftTop, the second position is assumed to be rightBottom. A third member may be added, a [[Types/float]] that represents the orientation, however it does not seem to be used.
The first position is assumed to be leftTop, the second position is assumed to be rightBottom. A third member may be added, a [[Types/float]] that represents the orientation, however it does not seem to be used.
Positive x goes towards east, positive y goes towards south. This means that the upper-left point is the least dimension in x and y, and lower-right is the greatest.

Latest revision as of 15:36, 17 June 2022

BoundingBox is set of two Types/Position. BoundingBoxes are typically centered around the position of an entity.

It is specified like this:

   {{-0.4, -0.4}, {0.4, 0.4}}

The first position is assumed to be leftTop, the second position is assumed to be rightBottom. A third member may be added, a Types/float that represents the orientation, however it does not seem to be used.

Positive x goes towards east, positive y goes towards south. This means that the upper-left point is the least dimension in x and y, and lower-right is the greatest.