Types/EffectTypeLimitation: Difference between revisions
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Note: If the time to complete a recipe is shorter than one tick, only one craft can be completed per tick, but productivity bonus is applied to the non- | Note: If the time to complete a recipe is shorter than one tick, only one craft can be completed per tick, but productivity bonus is applied to the non-limited ''completable'' work. For a simple example, if a recipe were to take half a tick, only one recipe would be completed, but twice the productivity bonus would occur. The surplus production from productivity is '''not''' limited to one craft per tick. | ||
{{Prototype property type usage|{{FULLPAGENAME}}}} | {{Prototype property type usage|{{FULLPAGENAME}}}} |
Revision as of 00:52, 17 June 2022
A list of module effects or just one module effect as a string. Modules with other effects cannot be used on the machine. This means that both effects from modules and from surrounding beacons are restricted to the listed effects.
Value | Module type |
---|---|
speed | Modules that increase or decrease the machine's speed. |
productivity | Modules that make the machine produce bonus items. |
consumption | Modules that increase or decrease the machine's energy consumption. |
pollution | Modules that make the machine produce more or less pollution. |
Example: (allows all module types)
allowed_effects = {"speed", "productivity", "consumption", "pollution"}
Allows only speed affecting modules:
allowed_effects = "speed"
Note: If the time to complete a recipe is shorter than one tick, only one craft can be completed per tick, but productivity bonus is applied to the non-limited completable work. For a simple example, if a recipe were to take half a tick, only one recipe would be completed, but twice the productivity bonus would occur. The surplus production from productivity is not limited to one craft per tick.