Types/EffectTypeLimitation: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Default moved to prototype properties)
m (added note for less than one tick recipes and productivity)
Line 26: Line 26:
allowed_effects = "speed"
allowed_effects = "speed"
</pre>
</pre>
Note: If the time to complete a recipe is shorter than one tick, only one craft can be completed per tick, but productivity bonus is applied to the non-limied ''completable'' work. For a simple example, if a recipe were to take half a tick, only one recipe would be completed, but twice the productivity bonus would occur. The surplus production from productivity is '''not''' limited to one craft per tick.


{{Prototype property type usage|{{FULLPAGENAME}}}}
{{Prototype property type usage|{{FULLPAGENAME}}}}

Revision as of 00:49, 17 June 2022

A list of module effects or just one module effect as a string. Modules with other effects cannot be used on the machine. This means that both effects from modules and from surrounding beacons are restricted to the listed effects.

Value Module type
speed Modules that increase or decrease the machine's speed.
productivity Modules that make the machine produce bonus items.
consumption Modules that increase or decrease the machine's energy consumption.
pollution Modules that make the machine produce more or less pollution.

Example: (allows all module types)

allowed_effects = {"speed", "productivity", "consumption", "pollution"}

Allows only speed affecting modules:

allowed_effects = "speed"

Note: If the time to complete a recipe is shorter than one tick, only one craft can be completed per tick, but productivity bonus is applied to the non-limied completable work. For a simple example, if a recipe were to take half a tick, only one recipe would be completed, but twice the productivity bonus would occur. The surplus production from productivity is not limited to one craft per tick.

Prototype properties that use this type