Types/FluidProductPrototype: Difference between revisions
(amount takes precedence over amount_min/amount_max) |
m (→fluidbox_index: same links as Types/FluidIngredientPrototype) |
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'''Default''': 0 (no specific fluidbox) | '''Default''': 0 (no specific fluidbox) | ||
Used to specify which fluidbox this product should use on the machine. It will only use this one fluidbox. | Used to specify which [[Prototype/CraftingMachine#fluid_boxes|fluidbox]] this product should use on the [[Prototype/CraftingMachine|machine]]. It will only use this one fluidbox. | ||
== See also == | == See also == | ||
* [[Types/ProductPrototype]] | * [[Types/ProductPrototype]] | ||
* [[Types/ItemProductPrototype]] | * [[Types/ItemProductPrototype]] |
Revision as of 15:51, 24 March 2022
A fluid product definition for a Prototype/Recipe. Its loading is triggered by the type
of a Types/ProductPrototype being "fluid".
Mandatory properties
name
Type: Types/string
The name of a Prototype/Fluid.
Optional properties
probability
Type: Types/double
Default: 1
Value between 0 and 1, 0 for 0% chance and 1 for 100% chance.
amount
Type: Types/double
Cannot be < 0. If this is present, amount_min
and amount_max
are not loaded.
amount_min
Type: Types/MaterialAmountType
Mandatory if amount
is not specified.
May not be < 0.
amount_max
Type: Types/MaterialAmountType
Mandatory if amount
is not specified.
If set to a number that is less than amount_min
, the game will use amount_min
internally.
temperature
Type: Types/double
Sets the temperature of the fluid product.
catalyst_amount
Type: Types/double
Default: 0
Amount that should not be affected by productivity modules (not yielded from bonus production) and should not be included in the fluid production statistics.
fluidbox_index
Type: Types/uint32
Default: 0 (no specific fluidbox)
Used to specify which fluidbox this product should use on the machine. It will only use this one fluidbox.