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Logistic robots are [[Military units and structures|priority targets]] of [[enemies]], meaning that biters and spitters will engage them even if there are [[pollution]]-producing buildings around. Logistic robots have no means of defending themselves and do not run when they encounter enemies. Despite being a floating entity, ground units using melee are still capable of destroying them.
Logistic robots are [[Military units and structures|priority targets]] of [[enemies]], meaning that biters and spitters will engage them even if there are [[pollution]]-producing buildings around. Logistic robots have no means of defending themselves and do not run when they encounter enemies. Despite being a floating entity, ground units using melee are still capable of destroying them.


By default, each robot can only carry one item. This limit can be increased up to four items by the [[worker robot cargo size (research)]]. Robots consume power per tile traveled, additionally to consuming power per second spent in the air. When they run out of power, they have to recharge at a [[roboport]], or a player's [[personal roboport]], depending on where the robots were originally placed. Alternatively, they can be mined out of the air by the player which restores their internal power buffer, allowing the player to redeploy them immediately.
By default, each robot can only carry one item. This limit can be increased up to four items by the [[worker robot cargo size (research)]]. Robots consume power per tile traveled, additionally to consuming power per second spent in the air. When they run out of power, they have to recharge at a [[roboport]], or a [[personal roboport]], depending on where the robots were originally placed. Alternatively, they can be mined out of the air by the player which restores their internal power buffer, allowing the player to redeploy them immediately.


=== Notes ===
=== Notes ===
* Logistic robots will pick up items in the following priority: [[active provider chest]]s > storage chests > [[buffer chest]]s > [[passive provider chest]]s
* Logistic robots will pick up items in the following priority: [[active provider chest]]s > storage chests, [[buffer chest]]s > [[passive provider chest]]s
* Logistic robots will begin to fill storage chests from active provider chests if there are no other tasks available.
* Logistic robots will begin to fill storage chests from active provider chests if there are no other tasks available.
* The filter that can be set on the storage chest is respected even if items that are actively being pushed to the network can not be stored anywhere else.
* The filter that can be set on the storage chest is respected even if items that are actively being pushed to the network can not be stored anywhere else.

Revision as of 15:35, 1 October 2020

Logistic robot.png
Logistic robot

Logistic robot entity.png

Recipe

Time.png
0.5
+
Advanced circuit.png
2
+
Flying robot frame.png
1
Logistic robot.png
1

Total raw

Time.png
43.25
+
Battery.png
2
+
Copper plate.png
14.5
+
Electric engine unit.png
1
+
Iron plate.png
7
+
Plastic bar.png
4
+
Steel plate.png
1

Recipe

Time.png
0.5
+
Advanced circuit.png
2
+
Flying robot frame.png
1
Logistic robot.png
1

Total raw

Time.png
54
+
Battery.png
2
+
Copper plate.png
36
+
Electric engine unit.png
1
+
Iron plate.png
14
+
Plastic bar.png
8
+
Steel plate.png
1

Health

100

Resistances

Fire: 0/85%

Stack size

50

Energy consumption

5 kJ/m

Drain

3 kW

Energy capacity

1.5 MJ (electric)

Mining time

0.1

Prototype type

logistic-robot

Internal name

logistic-robot

Required technologies

Logistic robotics (research).png

Boosting technologies

Worker robot cargo size (research).png
Worker robot speed (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Logistic robots are autonomous floating devices capable of transporting resources in a logistic network. They are one of two types of floating robotic devices, the other being construction robots.

The basic movement speed of logistic robots is 0.05 tiles/tick (3 tiles per second) when they have enough power. When out of power, robots move at 20% of their current normal travel speed. This movement speed can be increased infinitely by the worker robot speed (research).

Logistic robots are priority targets of enemies, meaning that biters and spitters will engage them even if there are pollution-producing buildings around. Logistic robots have no means of defending themselves and do not run when they encounter enemies. Despite being a floating entity, ground units using melee are still capable of destroying them.

By default, each robot can only carry one item. This limit can be increased up to four items by the worker robot cargo size (research). Robots consume power per tile traveled, additionally to consuming power per second spent in the air. When they run out of power, they have to recharge at a roboport, or a personal roboport, depending on where the robots were originally placed. Alternatively, they can be mined out of the air by the player which restores their internal power buffer, allowing the player to redeploy them immediately.

Notes

  • Logistic robots will pick up items in the following priority: active provider chests > storage chests, buffer chests > passive provider chests
  • Logistic robots will begin to fill storage chests from active provider chests if there are no other tasks available.
  • The filter that can be set on the storage chest is respected even if items that are actively being pushed to the network can not be stored anywhere else.
  • If a logistic robot carrying an item is unable to deliver its cargo (e.g. if the player moves out of range), it will drop its cargo in a storage chest before moving to other tasks.
Logistic robots moving iron plates from an active provider chest to a storage chest.

Achievements

You-have-got-a-package-achievement.png You've got a package

Supply the player by logistic robot.

Delivery-service-achievement.png Delivery service

Supply the player with 10k items delivered by logistic robots.

History

  • 0.15.0:
    • Added warning for situation when robots don't have storage place to put items in the logistics network.
  • 0.12.27:
    • Logistic robots now prefer items at the end of the inventory and ignore inventory limits.
  • 0.12.2:
    • Logistic robots no longer extract from chests belonging to other forces.
  • 0.10.3:
    • Improved the AI of the logistic robots.
  • 0.10.1:
    • Logistic robots will not insert items that would exceed the requested count.
  • 0.10.0:
    • Logistic robots no longer die of lack of electricity, they just slow down to 20% of their normal speed.
  • 0.8.0:
    • Logistic robots take items on the way to chests into consideration when trying to keep separate chests for separate items.
  • 0.7.5:
    • Increased stack size of robots from 16 to 32.
  • 0.7.3:
    • Logistic robots delivery is evenly distributed between provider/requester chests.
  • 0.7.1:
    • Power of the logistic robot speed upgrade technology has been increased. (25% of basic speed cumulative.)
    • Removed the limit of one logistic robot order per tick.
  • 0.7.0:
    • Logistic robots try not to mix different items in storage chests, if possible.
  • 0.6.0:
    • Player can directly request supplies from logistic robots.
    • New Graphics.
  • 0.2.1:
    • Technologies added to increase the stats of the logistic robot.

See also