Modular armor: Difference between revisions
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* [[Power armor MK2]] | * [[Power armor MK2]] | ||
* [[Damage|Damage & resistances]] | * [[Damage|Damage & resistances]] | ||
* [[Spidertron]] | |||
{{CombatNav}} | {{CombatNav}} | ||
{{C|Armor}} | {{C|Armor}} |
Revision as of 23:35, 25 September 2020
Modular armor |
Recipe |
|
+ + → | |
Total raw |
|
+ + + + |
Recipe |
|
+ + → | |
Total raw |
|
+ + + + |
Resistances |
Acid: 0/50% |
Inventory size bonus |
10 |
Equipment grid size |
5×5 |
Stack size |
1 |
Durability |
Infinite |
Prototype type |
|
Internal name |
modular-armor |
Accepted equipment |
|
Required technologies |
|
Produced by |
|
Modular armor offers a modest increase in acid resistance over its predecessor and a notable increase in explosion resistance, but its greatest bonus comes in the form of equipment modules. The Modular armor offers a 5×5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.
Left clicking the equipped armor will pick it up and eliminate its inventory bonus, causing any items in the bottom row of the player's inventory to be spilled all over the ground.
Gallery
History
- 0.13.0:
- Inventory size bonus of 10.
- 0.7.0:
- Introduced