Prototype/Explosion: Difference between revisions

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{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]}}
{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]}}
Must have at least 1 animation frame.


== Optional properties ==
== Optional properties ==
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{{Prototype property|correct_rotation|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|correct_rotation|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|scale_animation_speed|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|fade_in_duration|[[Types/uint8|uint8]]|0|optional=true}}
{{Prototype property|fade_out_duration|[[Types/uint8|uint8]]|0|optional=true}}


{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"explosion"|optional=true}}
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"explosion"|optional=true}}
{{Prototype property|scale_in_duration|[[Types/uint8|uint8]]|0|optional=true}}
{{Prototype property|scale_out_duration|[[Types/uint8|uint8]]|0|optional=true}}
{{Prototype property|scale_end|[[Types/float|float]]|1|optional=true}}
{{Prototype property|scale_increment_per_tick|[[Types/float|float]]|0|optional=true}}
{{Prototype property|light_intensity_factor_initial|[[Types/float|float]]|0.0f|optional=true}}
Silently clamped to be between 0 and 1.
{{Prototype property|light_intensity_factor_final|[[Types/float|float]]|0.0f|optional=true}}
Silently clamped to be between 0 and 1.
{{Prototype property|light_size_factor_initial|[[Types/float|float]]|0.05f|optional=true}}
Silently clamped to be between 0 and 1.
{{Prototype property|light_size_factor_final|[[Types/float|float]]|0.1f|optional=true}}
Silently clamped to be between 0 and 1.


{{Prototype property|light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
{{Prototype property|light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
{{Prototype property|light_intensity_peak_start_progress|[[Types/float|float]]|0.0f|optional=true}}
{{Prototype property|light_intensity_peak_end_progress|[[Types/float|float]]|0.9f|optional=true}}
{{Prototype property|light_size_peak_start_progress|[[Types/float|float]]|0.1f|optional=true}}
{{Prototype property|light_size_peak_end_progress|[[Types/float|float]]|0.5f|optional=true}}
{{Prototype property|scale_initial|[[Types/float|float]]|1|optional=true}}
{{Prototype property|scale_initial_deviation|[[Types/float|float]]|0|optional=true}}
{{Prototype property|scale|[[Types/float|float]]|1|optional=true}}
{{Prototype property|scale_deviation|[[Types/float|float]]|0|optional=true}}

Latest revision as of 12:09, 8 September 2020

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Explosion


Used to play an animation and a sound.


Prototype/Explosion — explosion
animations::AnimationVariations
beam::bool (optional)
correct_rotation::bool (optional)
fade_in_duration::uint8 (optional)
fade_out_duration::uint8 (optional)
height::float (optional)
light::LightDefinition (optional)
light_intensity_factor_final::float (optional)
light_intensity_factor_initial::float (optional)
light_intensity_peak_end_progress::float (optional)
light_intensity_peak_start_progress::float (optional)
light_size_factor_final::float (optional)
light_size_factor_initial::float (optional)
light_size_peak_end_progress::float (optional)
light_size_peak_start_progress::float (optional)
render_layer::RenderLayer (optional)
rotate::bool (optional)
scale::float (optional)
scale_animation_speed::bool (optional)
scale_deviation::float (optional)
scale_end::float (optional)
scale_in_duration::uint8 (optional)
scale_increment_per_tick::float (optional)
scale_initial::float (optional)
scale_initial_deviation::float (optional)
scale_out_duration::uint8 (optional)
smoke::string (optional)
smoke_count::uint16 (optional)
smoke_slow_down_factor::float (optional)
sound::Sound (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

animations

Type: AnimationVariations

Optional properties

sound

Type: Sound

smoke

Type: string
Name of a trivial-smoke prototype. Mandatory if smoke_count > 0.

height

Type: float
Default: 1

smoke_slow_down_factor

Type: float
Default: 0

smoke_count

Type: uint16
Default: 0

rotate

Type: bool
Default: false

beam

Type: bool
Default: false

correct_rotation

Type: bool
Default: false

scale_animation_speed

Type: bool
Default: false

fade_in_duration

Type: uint8
Default: 0

fade_out_duration

Type: uint8
Default: 0

render_layer

Type: RenderLayer
Default: "explosion"

scale_in_duration

Type: uint8
Default: 0

scale_out_duration

Type: uint8
Default: 0

scale_end

Type: float
Default: 1

scale_increment_per_tick

Type: float
Default: 0

light_intensity_factor_initial

Type: float
Default: 0.0f
Silently clamped to be between 0 and 1.

light_intensity_factor_final

Type: float
Default: 0.0f
Silently clamped to be between 0 and 1.

light_size_factor_initial

Type: float
Default: 0.05f
Silently clamped to be between 0 and 1.

light_size_factor_final

Type: float
Default: 0.1f
Silently clamped to be between 0 and 1.

light

Type: LightDefinition

light_intensity_peak_start_progress

Type: float
Default: 0.0f

light_intensity_peak_end_progress

Type: float
Default: 0.9f

light_size_peak_start_progress

Type: float
Default: 0.1f

light_size_peak_end_progress

Type: float
Default: 0.5f

scale_initial

Type: float
Default: 1

scale_initial_deviation

Type: float
Default: 0

scale

Type: float
Default: 1

scale_deviation

Type: float
Default: 0