User:Joshinils: Difference between revisions
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== Subpages == | == Subpages == | ||
[[Special:Contributions/Joshinils]] | |||
{{Special:PrefixIndex/User:Joshinils}} | {{Special:PrefixIndex/User:Joshinils}} | ||
Latest revision as of 00:29, 4 February 2020
Subpages
Special:Contributions/Joshinils
copy-pasta
== Siehe auch == * [[Research/de|Forschung]] * [[Technologies/de|Technologien]]
! Technologie !! Kosten !! Auswirkung !! Aufaddierte <br/>Auswirkung
Block that puts foo and bar next to each another if there is space, else it wraps and puts them underneath:
<div><ul> <li style="display:inline-block;"> foo </li> <li style="display:inline-block;"> bar </li> </ul></div>
Lua stuff
Screenshot command:
/c game.take_screenshot{resolution={x=1000, y=1000}, zoom=2, show_entity_info=true}
Remaining research command:
/c global.research=function(amount)
if amount==nil then
game.print(game.player.force.research_progress*100 .."% done")
else
game.print(amount -game.player.force.research_progress*amount.." packs needed")
end
end
Reveal circular area around input (default {x=0,y=0}
, can be exchanged with game.player.position
)
/c global.reveal=function(input)
--[[set radius the first time this gets run]]
global=global or {}
global.radius=global.radius or 128
radius_squared=global.radius*global.radius
origin=input or {x=0, y=0}
for x=-global.radius, global.radius, 32 do
for y=-global.radius, global.radius, 32 do
if x*x+y*y<radius_squared then
game.player.force.chart(game.player.surface, {{origin.x+x, origin.y+y }, {origin.x+x, origin.y+y }})
end
end
end
game.print("r="..global.radius)
--[[increase radius every successive time it is run, may be set outside of this function]]
global.radius=global.radius+32
end
Delete everything except the player character (when input==nil
, when all
is present, then everything including the player character gets deleted)
/c global.delete=function(input, all)
for surface in pairs(game.surfaces) do
for _, ent in pairs(surface.find_entities_filtered{type=input} do
if all or (ent.type~="player" and input~="player") then entity.destroy() end
end
end
end