Prototype/PlayerDamagedAchievement: Difference between revisions
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{{Prototype parent|Prototype/Achievement}} | |||
== Basics == | == Basics == | ||
Prototype type: '''player-damaged-achievement''' | Prototype type: '''player-damaged-achievement''' |
Revision as of 15:03, 24 July 2019
Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/PlayerDamagedAchievement
Basics
Prototype type: player-damaged-achievement
This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of Prototype/Achievement.
Mandatory properties
minimum_damage
Type: Types/float
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
minimum_damage = 500,
should_survive
Type: Types/bool
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
should_survive = true,
Optional properties
type_of_dealer
Type: Types/string
Default: ""
This will trigger the achievement, if the player takes damage from this specific entity type.
type_of_dealer = "locomotive",