Types/EquipmentShape: Difference between revisions

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(Created page with "== Basics == The shape and dimensions of an equipment module. == Mandatory properties == === width === '''Type''': Types/uint32 === height === '''Type''': Types/uint32...")
 
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'''Type''': [[Types/string]]
'''Type''': [[Types/string]]


The shape. Must be "full".
The shape. Must be "full" or "manual". When using "manual", <code>points</code> must be defined.
 
== Optional properties ==
=== points ===
'''Type''': [[Types/table]] (array) of [[Types/table]] (array) of [[Types/uint32]]
 
Only used when when using <code>type</code> "manual". Defines the filled squares of the equipment shape. {0, 0} is the upper left corner of the equipment.
 
<syntaxhighlight lang="lua">-- A set of points which fall within the width/height - can't be empty
points = {{0, 0}, {1, 0}, {2, 0}, {3, 0},
          {0, 1},                {3, 1},
          {0, 2},                {3, 2},
          {0, 3}, {1, 3}, {2, 3}, {3, 3}}
</syntaxhighlight>

Revision as of 09:01, 8 July 2019

Basics

The shape and dimensions of an equipment module.

Mandatory properties

width

Type: Types/uint32

height

Type: Types/uint32

type

Type: Types/string

The shape. Must be "full" or "manual". When using "manual", points must be defined.

Optional properties

points

Type: Types/table (array) of Types/table (array) of Types/uint32

Only used when when using type "manual". Defines the filled squares of the equipment shape. {0, 0} is the upper left corner of the equipment.

-- A set of points which fall within the width/height - can't be empty
points = {{0, 0}, {1, 0}, {2, 0}, {3, 0},
          {0, 1},                 {3, 1},
          {0, 2},                 {3, 2},
          {0, 3}, {1, 3}, {2, 3}, {3, 3}}