Gun turret: Difference between revisions
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Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished. | Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished. | ||
Without upgrades, the gun turret has the same fire rate as the man-portable [[submachine gun]], doing equal damage per second. The gun turret's bullets receive bonuses from technologies that improve bullets so they | Without upgrades, the gun turret has the same fire rate as the man-portable [[submachine gun]], doing equal damage per second. The gun turret's bullets receive bonuses from technologies that improve bullets so they keep pace with the submachine gun as it improves, and the gun turrets themselves receive additional damage bonuses from the bullet damage technology, giving the turret a much higher DPS. These bullet damage and gun turret damage bonuses come from the [[Physical projectile damage (research)|same infinitely-researchable technology]] and stack multiplicatively. | ||
== Gallery == | == Gallery == |
Revision as of 17:51, 6 July 2019
Gun turret |
Recipe |
|
+ + + → | |
Total raw |
|
+ + |
Recipe |
|
+ + + → | |
Total raw |
|
+ + |
Map color |
|
Health |
400 |
Stack size |
50 |
Range |
18 |
Shooting speed |
10/s |
Ammunition |
|
Dimensions |
2×2 |
Mining time |
0.5 |
Prototype type |
|
Internal name |
gun-turret |
Required technologies |
|
Boosting technologies |
|
Produced by |
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Gun turret damage bonus stacks with ammo bonuses |
Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.
Without upgrades, the gun turret has the same fire rate as the man-portable submachine gun, doing equal damage per second. The gun turret's bullets receive bonuses from technologies that improve bullets so they keep pace with the submachine gun as it improves, and the gun turrets themselves receive additional damage bonuses from the bullet damage technology, giving the turret a much higher DPS. These bullet damage and gun turret damage bonuses come from the same infinitely-researchable technology and stack multiplicatively.
Gallery
History
- 0.12.0:
- All turrets now have a 2×2 footprint
- New graphics, color is now force-dependent
- Recipe is 2× more expensive.
- 0.8.4:
- Maximum of 10 Firearm magazines can be put into the turret by inserters.
- 0.7.1:
- Gun turret damage upgrades
- Faster movement speed of Gun turret
- Range extended from 15 to 17.
- 0.3.0:
- New graphics
- Bullet particles for turret
- 0.2.7:
- Warning for ammo-less turret is shown.
- Contents of the turret's inventory visible in sidebar
- 0.1.0:
- Introduced