Prototype/MapGenPresets: Difference between revisions

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(→‎Presets: add Example)
(→‎Presets: updated example to be from base game as per Bilka's request)
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   type = "map-gen-presets",
   type = "map-gen-presets",
   name = "default",
   name = "default",
   ["PRESET NAME 1"] = {
   ["marathon"] =
     order = "a",
  {
     water = "none"
     order = "c",
     basic_settings =
    {
      property_expression_names = {},
    },
    advanced_settings =
    {
      difficulty_settings =
      {
        recipe_difficulty = defines.difficulty_settings.recipe_difficulty.expensive,
        technology_difficulty = defines.difficulty_settings.technology_difficulty.expensive,
        technology_price_multiplier = 4
      }
    }
   },
   },
   ["PRESET NAME 2"] = {
   ["island"] =
     order = "b",
  {
     water = "high"
     order = "g",
     basic_settings =
    {
      property_expression_names =
      {
        elevation = "0_17-island",
      },
      autoplace_controls = {},
      terrain_segmentation = 1,
    }
   }
   }
}</syntaxhighlight>
}</syntaxhighlight>

Revision as of 21:01, 20 April 2019

Basics

Prototype type: map-gen-presets

The available map gen presets.

Mandatory properties

type

Type: Types/string

Must be "map-gen-presets".

name

Type: Types/string

Name of the map-gen-presets. Must be "default" since only one instances of this prototype can be defined.

Presets

Presets are defined as uniquely named properties of the prototype with a value of Types/MapGenPreset.

Example:

{
  type = "map-gen-presets",
  name = "default",
  ["marathon"] =
  {
    order = "c",
    basic_settings =
    {
      property_expression_names = {},
    },
    advanced_settings =
    {
      difficulty_settings =
      {
        recipe_difficulty = defines.difficulty_settings.recipe_difficulty.expensive,
        technology_difficulty = defines.difficulty_settings.technology_difficulty.expensive,
        technology_price_multiplier = 4
      }
    }
  },
  ["island"] =
  {
    order = "g",
    basic_settings =
    {
      property_expression_names =
      {
        elevation = "0_17-island",
      },
      autoplace_controls = {},
      terrain_segmentation = 1,
    }
  }
}