Prototype/Explosion: Difference between revisions
Jump to navigation
Jump to search
(Added prototype type to page) |
(0.17) |
||
Line 30: | Line 30: | ||
'''Default''': false | '''Default''': false | ||
=== | === height === | ||
'''Type''': [[Types/ | '''Type''': [[Types/float]] | ||
'''Default''': | '''Default''': 1 | ||
=== correct_rotation === | === correct_rotation === | ||
Line 43: | Line 43: | ||
'''Type''': [[Types/string]] | '''Type''': [[Types/string]] | ||
Name of a trivial-smoke prototype. Mandatory if <code>smoke_count</code> | Name of a trivial-smoke prototype. Mandatory if <code>smoke_count</code> > 0. | ||
=== smoke_count === | === smoke_count === |
Revision as of 17:12, 11 April 2019
Basics
Prototype type: explosion
Extends Prototype/Entity.
Extensions
- Prototype/FlameThrowerExplosion flame-thrower-explosion
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
sound
Type: Types/Sound
Optional properties
animations
Type: Types/AnimationVariations
Must have at least 1 animation frame.
rotate
Type: Types/bool
Default: false
beam
Type: Types/bool
Default: false
height
Type: Types/float
Default: 1
correct_rotation
Type: Types/bool
Default: false
smoke
Type: Types/string
Name of a trivial-smoke prototype. Mandatory if smoke_count
> 0.
smoke_count
Type: Types/uint16
Default: 0
smoke_slow_down_factor
Type: Types/float
Default: 0
light
Type: Types/LightDefinition