Prototype/ArtilleryTurret: Difference between revisions
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=== disable_automatic_firing === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
=== base_picture_secondary_draw_order === | === base_picture_secondary_draw_order === |
Revision as of 20:34, 4 April 2019
Basics
Prototype type: artillery-turret
An artillery turret. Extends Prototype/EntityWithHealth.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
gun
Type: Types/string
Name of an item.
inventory_size
Type: Types/ItemStackIndex
Must be > 0.
ammo_stack_limit
Type: Types/ItemCountType
Must be > 0.
automated_ammo_count
Type: Types/ItemCountType
turret_rotation_speed
Type: Types/double
manual_range_modifier
Type: Types/double
Must be positive.
Optional properties
alert_when_attacking
Type: Types/bool
Default: true
disable_automatic_firing
Type: Types/bool
Default: false
base_picture_secondary_draw_order
Type: Types/uint8
Default: 0
base_picture_render_layer
Type: Types/RenderLayer
Default: "lower-object"
base_shift
Type: Types/vector
base_picture
Type: Types/Animation4Way
cannon_base_pictures
Type: Types/RotatedSprite
cannon_barrel_pictures
Type: Types/RotatedSprite
turn_after_shooting_cooldown
Type: Types/uint16
Default: 0
cannon_parking_frame_count
Type: Types/uint16
Default: 0
cannon_parking_speed
Type: Types/uint16
Default: 1
cannon_barrel_recoil_shiftings
Type: Types/table of Types/Vector3D
cannon_barrel_recoil_shiftings_load_correction_matrix
Type: Types/table of Types/Vector3D
Only loaded if cannon_barrel_recoil_shiftings
is loaded.
cannon_barrel_light_direction
Type: Types/Vector3D
Only loaded if cannon_barrel_recoil_shiftings
is loaded.