Power armor: Difference between revisions
Jump to navigation
Jump to search
m (Multiplication sign) |
No edit summary |
||
Line 2: | Line 2: | ||
{{:Infobox:Power armor}} | {{:Infobox:Power armor}} | ||
'''Power armor''' provides yet another increase in inventory and defense over [[Modular armor]], in addition to a larger 7×7 grid for [[equipment modules]]. Access the equipment grid by right-clicking on the armor. | '''Power armor''' provides yet another increase in inventory and defense over [[Modular armor]], in addition to a larger 7×7 grid for [[equipment modules]]. Access the equipment grid by right-clicking on the armor. | ||
[[File:mk1_gui.png]] | |||
== History == | == History == |
Revision as of 10:58, 21 March 2019
Power armor |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + |
Resistances |
Acid: 0/60% |
Inventory size bonus |
20 |
Equipment grid size |
7×7 |
Stack size |
1 |
Durability |
Infinite |
Prototype type |
|
Internal name |
power-armor |
Accepted equipment |
|
Required technologies |
|
Produced by |
|
Power armor provides yet another increase in inventory and defense over Modular armor, in addition to a larger 7×7 grid for equipment modules. Access the equipment grid by right-clicking on the armor.
History
- 0.13.0:
- Armors have inventory size bonuses.
- Can be swapped with other power armors.
- 0.12.0:
- Power armors now generate and consume 100 times more power.
- 0.11.12:
- Changed recipe of power armor
- 0.1.0:
- Introduced