Prototype/PlayerDamagedAchievement: Difference between revisions
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== Basics == | == Basics == | ||
Prototype type: '''player-damaged-achievement''' | |||
This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of [[Prototype/Achievement]]. | This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of [[Prototype/Achievement]]. | ||
== Mandatory properties == | == Mandatory properties == |
Revision as of 16:27, 21 January 2019
Basics
Prototype type: player-damaged-achievement
This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of Prototype/Achievement.
Mandatory properties
minimum_damage
Type: Types/float
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
minimum_damage = 500,
should_survive
Type: Types/bool
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
should_survive = true,
Optional properties
type_of_dealer
Type: Types/string
Default: ""
This will trigger the achievement, if the player takes damage from this specific entity type.
type_of_dealer = "locomotive",