Car: Difference between revisions
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[[File:carcolor.png|thumb|right|200px|The car matches the color of the driving player inside.]] | [[File:carcolor.png|thumb|right|200px|The car matches the color of the driving player inside.]] | ||
The '''car''' is the earliest alternate form of transportation available to the player. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver [[Enemies#Biters| | The '''car''' is the earliest alternate form of transportation available to the player, and is one of two non-rail vehicles in Factorio; the other being the [[tank]]. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver [[Enemies#Biters|enemies]]. Cars have a vehicle machine gun that has a 50% higher rate of fire and can fire two tiles farther than the [[submachine gun]], 80 slots of storage and 450 health, allowing the player to use hit-and-run tactics against small groups of enemies. | ||
Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small biters and trees can be safely rammed but colliding with big biters can easily destroy the vehicle and its contents. If the car is destroyed, the player gets ejected and not killed. | Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small biters and trees can be safely rammed but colliding with big biters can easily destroy the vehicle and its contents. If the car is destroyed, the player gets ejected and not killed. | ||
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In multiplayer, it is possible for a player to enter a car alongside another player. The passenger can take control of the weapons of the car using a switch in the GUI of the car, but cannot steer the car. | In multiplayer, it is possible for a player to enter a car alongside another player. The passenger can take control of the weapons of the car using a switch in the GUI of the car, but cannot steer the car. | ||
Cars are moved by [[transport belt]]s and [[inserter]]s can interact with them. Because of that, cars may be used as large chests or as another mean of transportation besides belts, trains and robots. | Cars are moved by [[transport belt]]s and [[inserter]]s can interact with them. Because of that, cars may be used as large chests or as another mean of transportation besides belts, [[Train|trains]] and [[Robot|robots]]. | ||
== Controls == | == Controls == |
Revision as of 11:00, 29 November 2018
Car |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + |
Map icon |
|
Storage size |
80 |
Health |
450 |
Resistances |
Acid: 0/20% |
Stack size |
1 |
Range |
20 |
Shooting speed |
15/s |
Ammunition |
|
Energy consumption |
150 kW (burner) |
Mining time |
0.4 |
Weight |
700 |
Prototype type |
|
Internal name |
car |
Required technologies |
|
Produced by |
|
Valid fuel |
|
The car is the earliest alternate form of transportation available to the player, and is one of two non-rail vehicles in Factorio; the other being the tank. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver enemies. Cars have a vehicle machine gun that has a 50% higher rate of fire and can fire two tiles farther than the submachine gun, 80 slots of storage and 450 health, allowing the player to use hit-and-run tactics against small groups of enemies.
Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small biters and trees can be safely rammed but colliding with big biters can easily destroy the vehicle and its contents. If the car is destroyed, the player gets ejected and not killed.
In multiplayer, it is possible for a player to enter a car alongside another player. The passenger can take control of the weapons of the car using a switch in the GUI of the car, but cannot steer the car.
Cars are moved by transport belts and inserters can interact with them. Because of that, cars may be used as large chests or as another mean of transportation besides belts, trains and robots.
Controls
- Main article: Keyboard bindings
Accelerating opposite of the velocity of the car will cause it to brake. Held acceleration controls won't have any effect after a brake. The faster the car is going, the longer distance it will take to brake. The more powerful the fuel used to power the car, the faster the car's acceleration: Solid fuel adds 20% acceleration, rocket fuel adds 80% while nuclear fuel adds 150%. Stone brick will reduce rolling resistance on cars, with concrete and refined concrete equally reducing resistance even further.
Action | Non-vehicle control | Default binding |
---|---|---|
Enter/exit vehicle | Enter/Leave vehicle | Return (AKA Enter, carriage return, etc) |
Accelerate forward | Move up | W key |
Accelerate backwards | Move down | S key |
Steer right | Move right | D key |
Steer left | Move left | A key |
Speeds
On grass, sand or dirt
Fuel | Max velocity | Reverse |
---|---|---|
Wood/coal | 80.0km/h | -56.5km/h |
Solid fuel | 87.6km/h | -61.9km/h |
Rocket fuel | 107.3km/h | -75.9km/h |
Nuclear fuel | 126.4km/h | -89.4km/h |
On stone brick
Fuel | Max velocity | Reverse |
---|---|---|
Wood/coal | 102.4km/h | -72.4km/h |
Solid fuel | 112.2km/h | -79.3km/h |
Rocket fuel | 137.4km/h | -97.1km/h |
Nuclear fuel | 161.9km/h | -114.5km/h |
On concrete, hazard concrete, refined concrete and refined hazard concrete
Fuel | Max velocity | Reverse |
---|---|---|
Wood/coal | 120.1km/h | -84.9km/h |
Solid fuel | 131.6km/h | -93.0km/h |
Rocket fuel | 161.2km/h | -114.0km/h |
Nuclear fuel | 189.9km/h | -134.3km/h |
Achievements
Steamrolled Destroy 10 spawners by impact. |
Run Forrest, run Destroy 100 trees by impact. |
History
- 0.16.0:
- In multiplayer players can now ride as passengers in cars/tanks.
- 0.14.0:
- Added support for equipment grids in cars.
- 0.12.26:
- Running into biters in peaceful mode will anger them.
- 0.12.2:
- Added filters to the car cargo inventory.
- 0.12.0:
- Car ammo inventory is refilled from the trunk when depleted.
- 0.11.12:
- Gates now open in time for the car to pass through.
- 0.11.8:
- The car can now accept fuel and ammo by inserter or shift/control click even when the burner/ammo slots are already full. The extra fuel and ammo will go into the trunk.
- 0.11.6:
- New graphics of car
- 0.11.0:
- Cars collide with objects
- Disabled shooting from the car, however capsules can still be used
- 0.7.2:
- Smoother car acceleration and braking
- Sound effects for cars
- 0.9.0:
- Changed the recipe a little
- 0.7.2:
- Added a low graphics option for the car
- 0.7.0:
- Decreased the car health from 2000 to 500.
- 0.4.0:
- Car shows the "out of fuel" icon when out of fuel
- Car is now mine-able
- Made driving easier
- 0.2.8:
- Health bar of car is now shown.
- 0.1.0:
- Introduced