Submachine gun: Difference between revisions
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{{:Infobox:Submachine gun}} | {{:Infobox:Submachine gun}} | ||
The '''Submachine gun''' is an upgrade from the [[Pistol]]. It fires the same ammunition types and deals the same damage as the pistol, but has a much higher rate of fire. | The '''Submachine gun''' is an upgrade from the [[Pistol]]. It fires the same ammunition types and deals the same damage as the pistol, but has a much higher rate of fire. This same type of weapon is installed in the [[car]] and [[tank]]; the car and tank's version fires +5 rounds per second and +2 range compared to the handheld one, though the tank fires with doubled damaged. | ||
This weapon can easily handle moderate waves of small biters, even with [[Firearm magazine|regular ammunition]], but destroying nests efficiently requires damage upgrades or the more expensive [[Piercing rounds magazine|piercing round]]. Regular and aggressive use will devour the player's ammo supply, and the high cost of producing ammo against respawning biters can stifle early game production. | This weapon can easily handle moderate waves of small biters, even with [[Firearm magazine|regular ammunition]], but destroying nests efficiently requires damage upgrades or the more expensive [[Piercing rounds magazine|piercing round]]. Regular and aggressive use will devour the player's ammo supply, and the high cost of producing ammo against respawning biters can stifle early game production. |
Revision as of 14:28, 7 October 2018
Submachine gun |
Recipe |
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+ + + → | |
Total raw |
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+ + |
Recipe |
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+ + + → | |
Total raw |
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+ + |
Stack size |
5 |
Range |
18 |
Shooting speed |
10/s |
Ammunition |
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Prototype type |
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Internal name |
submachine-gun |
Required technologies |
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Produced by |
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The Submachine gun is an upgrade from the Pistol. It fires the same ammunition types and deals the same damage as the pistol, but has a much higher rate of fire. This same type of weapon is installed in the car and tank; the car and tank's version fires +5 rounds per second and +2 range compared to the handheld one, though the tank fires with doubled damaged.
This weapon can easily handle moderate waves of small biters, even with regular ammunition, but destroying nests efficiently requires damage upgrades or the more expensive piercing round. Regular and aggressive use will devour the player's ammo supply, and the high cost of producing ammo against respawning biters can stifle early game production.
Because of these issues the submachine gun is best reserved for personal defense. Players wishing to take the fight to the biters should instead invest in the assault-friendly Shotgun.