Big electric pole: Difference between revisions
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{{:Infobox:Big electric pole}} | {{:Infobox:Big electric pole}} | ||
The '''big electric pole''' is an improved [[Electric system#Distribution|electric pole]]. It is a more specialized variant compared to the [[medium electric pole]], offering the longest wire reach of all of the electric poles, with the trade-off of a very short supply area. | The '''big electric pole''' is an improved [[Electric system#Distribution|electric pole]]. It is a more specialized variant compared to the [[medium electric pole]], offering the longest wire reach of all of the electric poles, with the trade-off of a very short supply area. Because of this, big electric poles are ideal for long-distance power lines, as they require the smallest number of entities to be placed to span a given distance, but generally unsuitable for providing local coverage to groups of structures. | ||
Because of this, big electric poles are ideal for long-distance power lines, as they require the smallest number of entities to be placed to span a given distance, but generally unsuitable for providing local coverage to groups of structures. | |||
== History == | == History == |
Revision as of 10:31, 30 August 2018
Big electric pole |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + |
Map color |
|
Health |
150 |
Resistances |
Fire: 0/100% |
Stack size |
50 |
Dimensions |
2×2 |
Mining time |
0.1 |
Supply area |
4×4 tiles |
Wire reach |
30 tiles |
Prototype type |
|
Internal name |
big-electric-pole |
Required technologies |
|
Produced by |
|
The big electric pole is an improved electric pole. It is a more specialized variant compared to the medium electric pole, offering the longest wire reach of all of the electric poles, with the trade-off of a very short supply area. Because of this, big electric poles are ideal for long-distance power lines, as they require the smallest number of entities to be placed to span a given distance, but generally unsuitable for providing local coverage to groups of structures.
History
- 0.9.0:
- Visualizations of Area of effect when hovering on pole.
- Further optimization on building while holding mouse down.
- 0.7.0:
- Poles now auto-connect to all poles in reach with no common neighbor.
- Building electric poles with shift pressed builds it without any connections.
- 0.6.3:
- Max wire distance between poles is limited to the smallest pole's when manually connecting.
- 0.5.0:
- Shows what is connected to the electric pole when selected.
- Added electric network statistics
- 0.4.0:
- Introduced