Prototype/BuildEntityAchievement: Difference between revisions

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(Changed links going to the redirect Types/uint to go to Types/uint32.)
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=== amount ===
=== amount ===
'''Type''': [[Types/uint]]
'''Type''': [[Types/uint32]]


'''Default''': 1
'''Default''': 1
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=== until_second ===
=== until_second ===
'''Type''': [[Types/uint]]
'''Type''': [[Types/uint32]]


'''Default''': 0 (Infinite time)
'''Default''': 0 (Infinite time)

Revision as of 10:42, 25 June 2018

Basics

This Prototype definition is used for receiving an achievement when you build an entity. This is an extension of Prototype/Achievement

Mandatory properties

to_build

Type: Types/string

This will trigger the achievement, if this entity is placed.

 to_build = "locomotive",

Optional properties

amount

Type: Types/uint32

Default: 1

How many entities need to be built.

limited_to_one_game

Type: Types/bool

Default: false

If this is false, the player carries over their statistics from this achievement through all their saves.

until_second

Type: Types/uint32

Default: 0 (Infinite time)

This lets the game know how long into a game, before you can no longer complete the achievement.

 until_second = 60 * 60 * 8, --8 hours. 60 being seconds, 60 being hours, and 8 being the amount of hours.