Prototype/Roboport: Difference between revisions

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(Changed links going to the redirect Types/uint to go to Types/uint32.)
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=== request_to_open_door_timeout ===
=== request_to_open_door_timeout ===
'''Type''': [[Types/uint]]
'''Type''': [[Types/uint32]]


=== recharging_animation ===
=== recharging_animation ===
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=== charging_station_count ===
=== charging_station_count ===
'''Type''': [[Types/uint]]
'''Type''': [[Types/uint32]]


'''Default''': 0
'''Default''': 0

Revision as of 10:42, 25 June 2018

Basics

A roboport. Based on Prototype/EntityWithHealth.

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_source

Type: Types/EnergySource

The roboport's electric energy source. Must be an electric energy source.

energy_usage

Type: Types/Energy

The amount of energy the roboport uses when idle.

recharge_minimum

Type: Types/Energy

robot_slots_count

Type: Types/ItemStackIndex

The number of robot slots in the roboport.

material_slots_count

Type: Types/ItemStackIndex

The number of repair pack slots in the roboport.

base

Type: Types/Sprite

base_patch

Type: Types/Sprite

base_animation

Type: Types/Animation

The animation played when the roboport is idle.

door_animation_up

Type: Types/Animation

door_animation_down

Type: Types/Animation

request_to_open_door_timeout

Type: Types/uint32

recharging_animation

Type: Types/Animation

The animation played at each charging point when a robot is charging there.

spawn_and_station_height

Type: Types/float

Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.

charge_approach_distance

Type: Types/float

Presumably, the distance from the roboport at which robots will wait to charge.

logistics_radius

Type: Types/float

construction_radius

Type: Types/float

charging_energy

Type: Types/Energy

The amount of energy that is given to a robot per tick.

Optional properties

open_door_trigger_effect

Type: Types/TriggerEffect

close_door_trigger_effect

Type: Types/TriggerEffect

default_available_logistic_output_signal

Type: Types/SignalIDConnector

default_total_logistic_output_signal

Type: Types/SignalIDConnector

default_available_construction_output_signal

Type: Types/SignalIDConnector

default_total_construction_output_signal

Type: Types/SignalIDConnector

circuit_wire_connection_point

Type: Types/WireConnectionPoint

circuit_wire_max_distance

Type: Types/double

Default: 0

circuit_connector_sprites

Type: Types/CircuitConnectorSprites

draw_logistic_radius_visualization

Type: Types/bool

Default: true

draw_construction_radius_visualization

Type: Types/bool

Default: true

recharging_light

Type: Types/LightDefinition

The light emitted when charging a robot.

charging_station_count

Type: Types/uint32

Default: 0

charging_distance

Type: Types/float

Default: 0.0

charging_station_shift

Type: Types/vector

charging_threshold_distance

Type: Types/float

Default: 1.0

robot_vertical_acceleration

Type: Types/float

Default: 0.01

stationing_offset

Type: Types/vector

The offset from the centre of the roboport at which robots will enter and exit.

robot_limit

Type: Types/ItemCountType

Default: max uint

allow_dispatching_robots

Type: Types/bool

Default: true

charging_offsets

Type: Types/table of Types/vector

The offsets from the centre of the roboport at which robots will charge.