Prototype/Sticker: Difference between revisions
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(Created page with "== Basics == Entity that sticks to another entity, and damages/slows it. Currently sticke5rs can only be attached to Prototype/Unit and Prototype/Character. Extends ...") |
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== Basics == | == Basics == | ||
Entity that sticks to another entity, and damages/slows it. Currently | Entity that sticks to another entity, and damages/slows it. Currently stickers can only be attached to [[Prototype/Unit]] and [[Prototype/Character]]. Extends [[Prototype/Entity]]. | ||
== Mandatory properties == | == Mandatory properties == |
Revision as of 19:35, 27 May 2018
Basics
Entity that sticks to another entity, and damages/slows it. Currently stickers can only be attached to Prototype/Unit and Prototype/Character. Extends Prototype/Entity.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
duration_in_ticks
Type: Types/uint32
target_movement_modifier
Type: Types/float
Less than 1 to reduce movement speed, more than 1 to increase it.
Optional properties
damage_per_tick
Type: Types/DamagePrototype
animation
Type: Types/Animation
spread_fire_entity
Type: Types/string
Name of an entity.
fire_spread_cooldown
Type: Types/uint8
Default: 30
fire_spread_radius
Type: Types/float
Default: 1