Prototype/PlayerDamagedAchievement: Difference between revisions
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==Basics== | == Basics == | ||
This | This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of [[Prototype/Achievement]]. | ||
== | == Mandatory properties == | ||
=== minimum_damage === | |||
'''Type''': [[Types/float]] | |||
===minimum_damage=== | |||
'''Type''': [[Types/ | |||
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this. | This will trigger the achievement, if the amount of damage taken by the dealer, is more than this. | ||
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minimum_damage = 500, | minimum_damage = 500, | ||
===should_survive=== | === should_survive === | ||
'''Type''': [[Types/bool]] | '''Type''': [[Types/bool]] | ||
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should_survive = true, | should_survive = true, | ||
== Optional properties == | |||
=== type_of_dealer === | |||
'''Type''': [[Types/string]] | |||
'''Default''': "" | |||
This will trigger the achievement, if the player takes damage from this specific entity type. | |||
type_of_dealer = "locomotive", |
Revision as of 18:02, 19 May 2018
Basics
This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of Prototype/Achievement.
Mandatory properties
minimum_damage
Type: Types/float
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
minimum_damage = 500,
should_survive
Type: Types/bool
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
should_survive = true,
Optional properties
type_of_dealer
Type: Types/string
Default: ""
This will trigger the achievement, if the player takes damage from this specific entity type.
type_of_dealer = "locomotive",