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Power armor MK2: Difference between revisions

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{{:Infobox:Power armor MK2}}
{{:Infobox:Power armor MK2}}
'''Power armor MK2''' provides access to [[equipment modules]] which are used by placing them in the equipment grid that is opened by right-clicking on the armor. Power armor MK2 has a bigger equipment grid, durability and inventory size bonus than [[power armor]]. It is the strongest armor available.
'''Power armor MK2''' is the ultimate in personal protection and customization. Sporting exceptional resistances, a near immunity to small threats and a monolithic 10x10 equipment grid, it can be custom tailored to a wide variety of support, personal conveyance or devastating combat configurations. It is topped off with an equally impressive ingredient cost, demanding 10 Tier 3 modules and many hours of production steps to build.
 
Access the equipment grid by right-clicking on the armor.  
 
Power armor MK2 is the ideal choice for equipping multiple [[Exoskeleton]]s to dramatically boost player speed. A barrage of [[Personal laser defense]] will obliterate just about anything in its path, while a wall of [[Energy shield MK2]]s can even stop a train cold in its tracks. The Engineer is encouraged to frequently change modules as the situation permits, and even build a second suit to quickly swap between configurations. Carry the armor from the inventory to replace the current equipped armor, as attempting it in the other direction will remove the armor and spill the last 3 rows of items on the ground.
 
 
 


== History ==
== History ==

Revision as of 14:32, 23 April 2018

Power armor MK2.png
Power armor MK2

Player armor type2.png

Recipe

Time.png
25
+
Efficiency module 2.png
25
+
Electric engine unit.png
40
+
Low density structure.png
30
+
Processing unit.png
60
+
Speed module 2.png
25
Power armor MK2.png
1

Total raw

Time.png
18.3k
+
Copper plate.png
8.4k
+
Electric engine unit.png
40
+
Iron plate.png
3.5k
+
Plastic bar.png
2.7k
+
Processing unit.png
310
+
Steel plate.png
60

Recipe

Time.png
25
+
Efficiency module 2.png
25
+
Electric engine unit.png
40
+
Low density structure.png
30
+
Processing unit.png
60
+
Speed module 2.png
25
Power armor MK2.png
1

Total raw

Time.png
23.9k
+
Copper plate.png
19.6k
+
Electric engine unit.png
40
+
Iron plate.png
7k
+
Plastic bar.png
5.9k
+
Processing unit.png
310
+
Steel plate.png
60

Resistances

Acid: 0/70%
Explosion: 60/50%
Fire: 0/70%
Physical: 10/40%

Inventory size bonus

30

Equipment grid size

10×10

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

power-armor-mk2

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Personal battery.png
Personal battery MK2.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png
Belt immunity equipment.png

Required technologies

Power armor MK2 (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Power armor MK2 is the ultimate in personal protection and customization. Sporting exceptional resistances, a near immunity to small threats and a monolithic 10x10 equipment grid, it can be custom tailored to a wide variety of support, personal conveyance or devastating combat configurations. It is topped off with an equally impressive ingredient cost, demanding 10 Tier 3 modules and many hours of production steps to build.

Access the equipment grid by right-clicking on the armor.

Power armor MK2 is the ideal choice for equipping multiple Exoskeletons to dramatically boost player speed. A barrage of Personal laser defense will obliterate just about anything in its path, while a wall of Energy shield MK2s can even stop a train cold in its tracks. The Engineer is encouraged to frequently change modules as the situation permits, and even build a second suit to quickly swap between configurations. Carry the armor from the inventory to replace the current equipped armor, as attempting it in the other direction will remove the armor and spill the last 3 rows of items on the ground.



History

  • 0.13.0:
    • Armors have inventory size bonuses.
    • Can be swapped with other power armors.
  • 0.12.0:
    • Power armors now generate and consume 100 times more power.
  • 0.11.12:
    • Changed recipe of power armor

See also