User:Fried biter/workspace: Difference between revisions
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これらはメインのチャット機能にすぎない。プレイヤーのBAN、無視、ミュートなどのオプションもある。完全なリストはコンソールで'''/help'''。 | これらはメインのチャット機能にすぎない。プレイヤーのBAN、無視、ミュートなどのオプションもある。完全なリストはコンソールで'''/help'''。 | ||
== | == コマンド == | ||
利用可能なコマンドのリストを見るには、コンソールで'''/help''' (または'''/h''')を入力。 | |||
利用可能なコマンドはFactorioのバージョンとゲームセットアップに依る。 | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
/help | /help | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[https://forums.factorio.com/viewtopic.php?f=3&t=32248 Factorio 0.14.4以降]では、'''/help'''コマンドは単にコマンドのリストを表示するだけである。コマンドの完全な詳細を得るにはコマンド名(スラッシュを除く)を'''/help''' (または'''/h''')の後に加える。例えば、 '''/evolution'''コマンドのヘルプは: | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
/h evolution | /h evolution | ||
</syntaxhighlight> | </syntaxhighlight> | ||
=== | === スクリプト/チートコマンド === | ||
コンソールからLuaスクリプトを実行できる。 | |||
任意のコマンドラインインターフェースやブラウザのJavaScriptコンソールに類似した挙動をする。 | |||
これは非常に強力な機能で、チートもでき、なのでスクリプトコマンドを使用した瞬間<span style="color:#FF0000">実績はそのセーブに対して永続的に無効化される</span>。 | |||
スクリプトを実行するには、'''/command''' (または'''/c''')を前置する。例えば: | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
/c game.player.print 'hello me!' | /c game.player.print 'hello me!' | ||
</syntaxhighlight> | </syntaxhighlight> | ||
マルチプレイヤーゲームでは、adminのみがコマンドを利用可能で、コマンドは他の全プレイヤーにechoする。 | |||
マルチプレイヤーのserver adminは(RCON/server consoleからのみ)'''/c'''の代わりに'''/silent-command''' を用いることで、他のプレイヤーにechoされるのを防ぐことができる。 | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
/silent-command game.player.print 'only admins can use (and see) silent commands' | /silent-command game.player.print 'only admins can use (and see) silent commands' | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Mod製作者もまた、特別なコマンド'''/measured-command'''を利用可能。これは'''/c'''に似ているが、実行時間を測定する。 | |||
スクリプトのパフォーマンスチューニングにとても便利。 | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
/measured-command game.player.print 'how much time does this take to run?' | /measured-command game.player.print 'how much time does this take to run?' | ||
</syntaxhighlight> | </syntaxhighlight> | ||
「スクリプトレット(scriptlets)」をコンソールにペーストする際、改行は無視される。 | |||
つまり、エディタではヒューマンリーダブルな形式で書いておいてコンソールにコピペできるので、理解と編集がちょっと楽になる。 | |||
== Basic Command Examples == | == Basic Command Examples == |
Revision as of 09:05, 19 March 2018
作業場/workspace 日本語話者の方、マサカリ投げてくださると助かります
概要
コンソール(Console)はFactorioのコマンドラインインターフェース。
ゲーム内コンソール(in-game console)は以下に用いられる。
- 他プレイヤーとのチャット
- コマンド/スクリプト/チートの実行
- ときどきステータス更新
以下の3種のコマンドがある。
- マルチプレイヤー(Multiplayer) - メッセージフィルタリング、ユーザBAN、などなど
- 情報(Information) - ゲームに関する様々な情報を表示
- スクリプト/チート(Scripting/Cheating) - Luaスクリプト片を実行 (そのセーブで実績が無効になる)
コンソールの利用
コンソール窓は/(スラッシュ)か~(チルダ)キーで切り替えられる。
キー設定はOptions Menu -> Keyboard -> Toggle Lua consoleから設定可能。 コンソールが開いている間、スクリーン下部でカーソルが点滅する。メッセージやコマンドを入力してReturnを押すと送信(してコンソールも閉じる)。 メッセージやコマンドプレフィックスに関するドキュメントはこのページの更に下にある。
コンソールを閉じると最後のメッセージ/コマンドだけが表示されるが、徐々に消えていく(コンソールを開き直すと即座に直近のメッセージすべてが再表示される)。 デフォルトでは、全ての実行されたコマンドは全ユーザに見える。消える時間はOptions Menu -> Other Settings -> Message Delayから設定可能。
コンソールを即座に隠したい場合、コンソールを開いてEscape キーを押す(か、メッセージやコマンドを入力しないままReturn)。 これはコンソールを隠すだけでなく、直近のメッセージ/コマンドすべてを隠す。 コンソールは/clearコマンドでクリアできる。
コンソールはゲームコマンド(game command)同様、生Luaコードも受け付けることを覚えておこう。
コンソール履歴
コンソールは備え付けの履歴を持つ。ややテキストエディタっぽく、一度に1行のテキストしか表示されない。
↑と↓キーで履歴内を移動。
←と→キーで現在表示している編集(削除、挿入など)対象のメッセージやコマンド内でカーソルを移動、ならびに再送信(Returnを押す)。
TabキーはコマンドやプレイヤーIDをオートコンプリートする。
マルチプレイヤーチャット
特定のプレイヤーにプライベートメッセージを送るには/whisper (または/w):
/whisper <playerId> <message>
最後にプライベートメッセージを受け取ったプレイヤーに返信するには/reply (または/r):
/reply <message>
グループチャットは以下のように機能する:
hello my team!
/s hello all players!
/shout same as /s
これらはメインのチャット機能にすぎない。プレイヤーのBAN、無視、ミュートなどのオプションもある。完全なリストはコンソールで/help。
コマンド
利用可能なコマンドのリストを見るには、コンソールで/help (または/h)を入力。 利用可能なコマンドはFactorioのバージョンとゲームセットアップに依る。
/help
Factorio 0.14.4以降では、/helpコマンドは単にコマンドのリストを表示するだけである。コマンドの完全な詳細を得るにはコマンド名(スラッシュを除く)を/help (または/h)の後に加える。例えば、 /evolutionコマンドのヘルプは:
/h evolution
スクリプト/チートコマンド
コンソールからLuaスクリプトを実行できる。 任意のコマンドラインインターフェースやブラウザのJavaScriptコンソールに類似した挙動をする。
これは非常に強力な機能で、チートもでき、なのでスクリプトコマンドを使用した瞬間実績はそのセーブに対して永続的に無効化される。
スクリプトを実行するには、/command (または/c)を前置する。例えば:
/c game.player.print 'hello me!'
マルチプレイヤーゲームでは、adminのみがコマンドを利用可能で、コマンドは他の全プレイヤーにechoする。
マルチプレイヤーのserver adminは(RCON/server consoleからのみ)/cの代わりに/silent-command を用いることで、他のプレイヤーにechoされるのを防ぐことができる。
/silent-command game.player.print 'only admins can use (and see) silent commands'
Mod製作者もまた、特別なコマンド/measured-commandを利用可能。これは/cに似ているが、実行時間を測定する。 スクリプトのパフォーマンスチューニングにとても便利。
/measured-command game.player.print 'how much time does this take to run?'
「スクリプトレット(scriptlets)」をコンソールにペーストする際、改行は無視される。 つまり、エディタではヒューマンリーダブルな形式で書いておいてコンソールにコピペできるので、理解と編集がちょっと楽になる。
Basic Command Examples
Large Screenshots
This is how you would take a large HD screenshot.
The file is put into a folder called "script-output", which is located in the same location as the mods folder, the application directory. These pictures can be quite large.
/c game.take_screenshot{<parameter>=<value>,...}
The command takes the following parameters:
- showgui - Boolean value, true or false. True if GUIs should be included in the screenshot.
- resolution - Takes an x and y, in the form {x = <x-size>, y = <y-size>}.
- show_entity_info - Boolean value, true if alt info should be shown in the screenshot.
- zoom - The zoom level. 1 is normal, 2 is zoomed in to half the area, 0.5 is zoomed out to twice the area, etc.
Example, this takes a 1000x1000 screenshot with alt-mode on, but without the gui, at zoom level 2:
/c game.take_screenshot{resolution = {x = 1000, y = 1000}, zoom = 2, show_entity_info = true}
Use it as calculator
/c game.player.print(1234*5678)
Mine faster
/c game.player.force.manual_mining_speed_modifier=1000
Craft faster
/c game.player.force.manual_crafting_speed_modifier=1000
Unlock and Research all Technology
/c game.player.force.research_all_technologies()
Undo this with the command in the next section.
Unresearch all technologies
This does not reset manually applied bonuses
/c for _, tech in pairs(game.player.force.technologies) do
tech.researched=false
game.player.force.set_saved_technology_progress(tech, 0)
end
Reset your force
This resets all data for your force, including kill and production statistics, technologies, bonuses and charting status.
/c game.player.force.reset()
Zoom beyond normal bounds
Note that zooming too far out can cause performance hits. Be careful.
/c game.player.zoom=0.1
Played time
This command says how many hours, minutes and seconds are you played.
/time
Inventory Manipulation
Refill resources (refill oil, iron etc.)
While holding the cursor over a resource tile in-game
/c game.player.selected.amount=7500
Add items to the player's inventory
Replace iron-plate with the internal name of the item desired.
/c game.player.insert{name="iron-plate", count=100}
For instance, here's a god-mode energy system interface:
/c game.player.insert{name="electric-energy-interface"}
Add a powerful armor with equipment:
/c local player = game.player
player.insert{name="power-armor-mk2", count = 1}
local p_armor = player.get_inventory(5)[1].grid
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.put({name = "fusion-reactor-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "exoskeleton-equipment"})
p_armor.put({name = "energy-shield-mk2-equipment"})
p_armor.put({name = "energy-shield-mk2-equipment"})
p_armor.put({name = "personal-roboport-mk2-equipment"})
p_armor.put({name = "night-vision-equipment"})
p_armor.put({name = "battery-mk2-equipment"})
p_armor.put({name = "battery-mk2-equipment"})
Cheat mode
Allows for infinite free crafting. Disable by replacing true with false.
/c game.player.cheat_mode=true
World Manipulation
Reveal the map around the player
Reveals the map around the player, similar to a radar.
/c local radius=150
game.player.force.chart(game.player.surface, {{game.player.position.x-radius, game.player.position.y-radius}, {game.player.position.x+radius, game.player.position.y+radius}})
or from start position
/c game.forces.player.chart(game.player.surface, {{x = -2000, y = -2000}, {x = 2000, y = 2000}})
Change 150 to the desired radius, higher values take longer.
If much of the map is revealed, it increases the size of the save file. The following command cancels the generation of all chunks that are currently queued for generation and removes chunks outside a 32 chunks radius around 0,0. Note that this will remove player entities if there are any on these chunks.
/c local surface = game.player.surface;
game.player.force.cancel_charting(surface);
local chunk_radius = 32;
for chunk in surface.get_chunks() do
if (chunk.x < -chunk_radius or chunk.x > chunk_radius or chunk.y < -chunk_radius or chunk.y > chunk_radius) then
surface.delete_chunk(chunk)
end
end
Turn off night
Enables eternal day.
/c game.player.surface.always_day=true
Change game speed
0.5 is half speed, 1 is default, 2 is double speed, etc. Minimum is 0.01. This can be used for a lot of things like when you know you will have to wait for long periods of time for something to complete. Increasing will decrease performance, be careful.
/c game.speed=X
Expensive (marathon) or normal mode
To change from normal to expensive mode preset (this changes the research cost and intermediate product cost):
/c game.difficulty_settings.recipe_difficulty=1
game.difficulty_settings.technology_difficulty=1
game.difficulty_settings.technology_price_multiplier=4
To change back to normal:
/c game.difficulty_settings.recipe_difficulty=0
game.difficulty_settings.technology_difficulty=0
game.difficulty_settings.technology_price_multiplier=1
Freeze Time Passage
Stops the advancement of the time if you replace "BOOL" with "true" or unfreezes it if you replace it with "false".
/c game.player.surface.freeze_daytime=BOOL
Remove all pollution
/c game.player.surface.clear_pollution()
Disable friendly fire for your force
/c game.player.force.friendly_fire = false
Add new resource patch
This creates a new 11x11 patch of resources, centered on the player character. The patch it creates is perfectly square but it randomizes the amount similar to natural generation, with fewer ore at the edges and more ore in the center. The default numbers result in a patch with 2500-3000 ore.
If you want a larger patch, change "local size = 5" to a larger number. A larger patch will have exponentially more ore. Entering a number above 30 is not recommended.
If you want a richer patch, change "local density = 10" to a larger number. Entering a very large number shouldn't hurt anything but you probably don't need to go above 100.
To choose which resource is spawned, change "stone" near the bottom to "iron-ore", "copper-ore", "coal", or "uranium-ore".
/c local surface=game.player.surface
local ore=nil
local size=5
local density=10
for y=-size, size do
for x=-size, size do
a=(size+1-math.abs(x))*10
b=(size+1-math.abs(y))*10
if a<b then
ore=math.random(a*density-a*(density-8), a*density+a*(density-8))
end
if b<a then
ore=math.random(b*density-b*(density-8), b*density+b*(density-8))
end
surface.create_entity({name="stone", amount=ore, position={game.player.position.x+x, game.player.position.y+y}})
end
end
Add new oil patch
This creates 9 crude oil patches in a 3x3 square.
/c for y=0,2 do
for x=0,2 do
game.player.surface.create_entity({name="crude-oil", amount=5000, position={game.player.position.x+x*7-7, game.player.position.y+y*7-7}})
end
end
or randomly without any collision:
/c local position=nil
for i=1,9 do
position=game.player.surface.find_non_colliding_position("crude-oil", game.player.position, 0, i/2+1.5)
if position then
game.player.surface.create_entity({name="crude-oil", amount=5000, position=position})
end
end
Count entities
Counts all entities whose name includes the string in local entity.
/c local entity="belt"
local surface=game.player.surface
local count=0
for key, ent in pairs(surface.find_entities_filtered({force=game.player.force})) do
if string.find(ent.name,entity) then
count=count+1
end
end
game.player.print(count)
Emptying all pipes and underground pipes
Useful when pipes contain a fluid you dont want.
/c local surface = game.player.surface
local deleted=0
for key, entity in pairs(surface.find_entities_filtered({force=game.player.force})) do
if string.find(entity.name, "pipe") then
for i=1,#entity.fluidbox do
deleted = deleted + 1
entity.fluidbox[i] = nil;
end
end
end
game.player.print("Pipes emptied: "..deleted)
Enemy/Evolution
Check how far the biters have evolved
Note that commands that do not start with "/c" do not disable achievements.
/evolution
Set evolution factor
Ranges from 0 (new game) to 1.
/c game.forces["enemy"].evolution_factor=X
Disable time-based evolution & increases pollution-based evolution
/c game.map_settings.enemy_evolution.time_factor=0
/c game.map_settings.enemy_evolution.pollution_factor=game.map_settings.enemy_evolution.pollution_factor*2
The "2" at the end of the last command will double the default pollution factor. You can substitute another number to increase (or decrease) the pollution factor further.
Kill all biters on the "enemy" force
Note that this will kill only mobile units and worms, spawners will not be killed.
/c game.forces["enemy"].kill_all_units()
Kill all enemies
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies.
/c local surface=game.player.surface
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
entity.destroy()
end
Enable peaceful mode
Peaceful mode prevents biter attacks until provoked. Substitute false for true to disable.
/c game.player.surface.peaceful_mode=true
Disable biter expansion
This prevents biters from creating new spawners.
/c game.map_settings.enemy_expansion.enabled=false
Player Character
Commands concerning the player directly.
Get Player Position
Prints coordinates of your current position.
/c game.player.print(game.player.position.x .. ", " .. game.player.position.y)
Teleport player
Moves the player to the specified location. You should be able to teleport to a specific player if you obtain their coordinates via them executing the previous command and giving them to you.
/c game.player.teleport({X, Y})
To teleport to the world's origin, use 0,0.
Change Player color
Note that commands that do not start with "/c" do not disable achievements. Replace COLOR with the name of a color. Available names are: Black, blue, brown, cyan, gray, green, orange, pink, purple, red, white, acid and yellow. The color can also be set to an RGBA value.
/color COLOR
/color r g b a
Enable god mode
God mode removes your player character allowing you to fly over obstacles and take no damage.
Disassociate your controls from the player:
/c game.player.character=nil
Then, hover the mouse over the useless player and destroy it by typing:
/c game.player.selected.destroy()
To undo, spawn a player character. This will spawn a new player at the spawn point of the world, and connect your controls to it.
/c game.player.create_character()
Research
Enable faster research
/c game.player.force.laboratory_speed_modifier=1
1 is normal speed, 2 is double speed 3 is triple etc. I think it goes up to 100.
Researching specific technologies
The internal technology names can be found in the infoboxes on their respective pages, click on the little arrow to show them.
/c game.player.force.technologies['electric-energy-distribution-1'].researched=true
/c game.player.force.technologies['steel-processing'].researched=true
Unresearching specific technologies
The internal technology names can be found in the infoboxes on their respective pages, click on the little arrow to show them.
/c game.player.force.technologies['electric-energy-distribution-1'].researched=false; game.player.force.set_saved_technology_progress('electric-energy-distribution-1', 0)
/c game.player.force.technologies['steel-processing'].researched=false; game.player.force.set_saved_technology_progress('steel-processing', 0)
Enabling specific recipes
The internal recipe/item names can be found in the infoboxes on their respective pages, click on the little arrow to show them.
/c game.player.force.recipes["electric-energy-interface"].enabled=true
/c game.player.force.recipes["rocket-silo"].enabled=true
/c game.player.force.recipes.loader.enabled=true
Enable all recipes
/c for name, recipe in pairs(game.player.force.recipes) do recipe.enabled = true end
Finish research immediately
/c for name,technology in pairs(game.player.force.technologies) do technology.researched=technology.enabled end
Command Line Parameters
As of Game Version 0.15.13
Command line parameters can be used to set settings in the command line before the game launches, this is useful mainly for advanced users or server hosts.
General options:
-h [ --help ] display help --version show version information -v [ --verbose ] enable verbose logging -c [ --config ] PATH config file to use --no-log-rotation don't rotate log file --mod-directory PATH Mod directory to use --check-unused-prototype-data Print a warning for all prototype values that were not accessed
Running options:
-s [ --map2scenario ] arg map to scenario conversion -m [ --scenario2map ] arg scenario to map conversion --apply-update arg immediately apply update package --create FILE create a new map --map-gen-settings FILE Map generation settings for use with --create. See data/map-gen-settings.example.json --map-settings FILE Map settings for use with --create. See data/base/prototypes/map-settings.lua --preset arg Name of the map generation preset to be used. --generate-map-preview FILE Generate preview images of the map --map-preview-size SCALE (=1,024) Size (in pixels) of map preview --map-preview-scale SCALE (=1) Scale (meters per pixel) of map preview --map-preview-offset X,Y (=0,0) Offset of the center of the map, in meters --start-server FILE start a multiplayer server --start-server-load-scenario FILE start a multiplayer server and load the specified scenario --start-server-load-latest start a multiplayer server and load the latest available save --until-tick TICK run a save until given map tick --mp-connect ADDRESS start factorio and connect to address --load-game FILE start Factorio and load a game in singleplayer --benchmark FILE load save and run benchmark --benchmark-ticks N (=1,000) number of ticks for benchmarking. Default is 1000 --force-opengl use OpenGL for rendering --force-d3d use Direct3D for rendering --fullscreen BOOL start game in windowed mode (saved to configuration) --max-texture-size N maximal size of texture that the game can use (saved to configuration). Should be power of two greater than 2048 --graphics-quality arg accepted values: normal, low, very-low --video-memory-usage arg accepted values: all, high, medium, low --gfx-safe-mode resets some graphics settings to values that should work on most configurations --shader arg enable/disable shader postprocessing (saved to configuration) --disable-audio Disable audio. Mainly for faster startup during development.
Server options:
--port N network port to use --bind ADDRESS[:PORT] IP address (and optionally port) to bind to --rcon-port N Port to use for RCON --rcon-password PASSWORD Password for RCON --server-settings FILE Path to file with server settings. See data/server-settings.example.json --server-whitelist FILE Path to file with server whitelist. --server-banlist FILE Path to file with server banlist. --console-log FILE Path to file where a copy of the server's log will be stored --server-id FILE Path where server ID will be stored or read from
Multiplayer
--start-server SAVE
Will start a Headless (Dedicated) server, with no GUI.
--mp-connect ADDRESS
ADDRESS is the IP:port of the remote host. Port is optional. Examples:
./factorio --mp-connect 192.168.1.101 ./factorio --mp-connect 192.168.1.101:2345
As above, port can be specified by placing the port number after a colon in the address.
--map2scenario SAVE
Converts a save game to a User Scenario, allows saved game state to be loaded into map editor. Assuming that save game name is "foo.zip", executing './factorio --map2scenario s1' will result in Factorio loading, opening the save file, and saving the scenario into the scenario folder.
Modding tools
A list of the internal names of most things in the vanilla game can also be found on data.raw.
Write all researched technologies to file
/c local list = {}
for _, tech in pairs(game.player.force.technologies) do
if tech.researched then
list[#list+1] = tech.name
end
end
game.write_file("techs.lua", serpent.block(list) .. "\n", true)
Write all enabled recipes to file
/c local list = {}
for _, recipe in pairs(game.player.force.recipes) do
if recipe.enabled then
list[#list+1] = recipe.name
end
end
game.write_file("recipes.lua", serpent.block(list) .. "\n", true)
See also
- http://lua-api.factorio.com/latest/ - Factorio API reference for latest version