Burner inserter: Difference between revisions
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{{history|0.1.0| | {{history|0.1.0| | ||
* Introduced}} | * Introduced}} | ||
== See also == | == See also == | ||
* [[Inserters]] | * [[Inserters]] | ||
* http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5387&p=41576#p41456 | * http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5387&p=41576#p41456 |
Revision as of 15:35, 10 March 2018
Burner inserter |
Recipe |
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+ + → | |
Total raw |
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+ |
Recipe |
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+ + → | |
Total raw |
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+ |
Map color |
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Health |
100 |
Resistances |
Fire: 0/90% |
Stack size |
50 |
Dimensions |
1×1 |
Energy consumption |
94 kW (burner) |
Mining time |
0.1 |
Prototype type |
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Internal name |
burner-inserter |
Required technologies |
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None required |
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Boosting technologies |
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Produced by |
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Valid fuel |
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The Burner inserter is the most basic and slowest type of Inserter. They are powered by burning Fuel, compared to the more advanced inserters which are powered by electricity. They will add fuel to their own supply if they pick any up, which makes them useful for filling Boilers with coal. This has the advantage that they will continue working even if the power fails, as opposed to electrically-powered inserters which will be unable to function. They consume no fuel while idle, though they consume vastly more energy than comparable Inserters when active.
Burner inserters sometimes cannot grab moving items from either red belts or blue belts. They also cannot grab moving items from turning belts if the item is on the far side. They will try, however, and consume fuel in their attempts.
Even though they don't use electricity, Burner inserters can be connected to and controlled by the logistic and the circuit network.
For more information on mechanics and uses, see Inserters.
Fuel consumption
Burner inserters consume no power while idle and do not continuously consume the maximum amount of power when working, so how long fuel lasts can be measured by how many times an inserter can swing back and forth. A burner inserter fueled with coal can swing 57 times, transporting 57 items at a inserter stack size of 1, while a piece of wood lasts 28 swings, and solid fuel lasts 178 swings. From these experimental results it can be concluded that 1 MJ of fuel lasts between 7 and 7.125 swings, which is close to the actual number of 140 kJ / 1 swing.
History
- 0.13.2:
- Inserters connected to the circuit network now have the option to only read hand contents.
- 0.13.0:
- Inserters can now send the item held in hand to the circuit network.
- Inserters are able to squeeze things slightly better to belts. more resources.
- All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched.
- 0.12.16:
- Improved burner inserter's fuel searching logic; it will now search both transport belt lines for fuel
- 0.12.11:
- Burner inserter now grabs fuel for itself even if the target doesn't need it
- 0.12.2:
- Inserters will never take more than the max stack size of an item.
- Inserters and logistic robots no longer extract from enemy chests
- Inserters now correctly pick up items from splitters
- 0.12.1:
- Burner inserters start with enough energy to pick up 1 item and fuel themselves.
- 0.12.0:
- Inserters can now extract from Roboports and Beacons.
- Inserters now take items from right behind them, not from the center of the pickup target entity.
- 0.10.0:
- New icon
- New sounds
- 0.9.2:
- Inserters can have arbitrary pickup and insert positions.
- 0.9.0:
- Inserter code optimisation, inserters that have nothing to do will sleep.
- 0.8.0:
- Improved inserter's ability to pull from train wagons.
- 0.7.1:
- Fast inserter now has the same speed as the smart inserter.
- 0.5.0:
- Inserter can now pick up up to 5 items when researched.
- 0.4.0:
- Smaller inserter bounding box
- 0.3.0:
- New Inserter graphics
- 0.2.1:
- The item in the hand of the inserter is returned to the player when mined.
- 0.2.0:
- Show direction of inserter
- 0.1.0:
- Introduced