Prototype/AmbientSound: Difference between revisions
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==Basics== | ==Basics== | ||
This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor | This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor. | ||
==Properties== | ==Properties== | ||
Inherits all properties from [[Prototype]]. | |||
===track_type=== | ===track_type=== | ||
'''Type''': [[Types/string]] | '''Type''': [[Types/string]] |
Revision as of 12:48, 23 January 2018
Basics
This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor.
Properties
Inherits all properties from Prototype.
track_type
Type: Types/string
This lets the game know in what instances the audio file is played.
The ones the game uses are as follows:
"early-game" "main-track" "interlude"
sound
Type: Types/Sound
This links the sound file, and volume to the prototype.
Example
{ type = "ambient-sound", name = "world-ambience-4", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-4.ogg", volume = 1.2 } },