Gun turret: Difference between revisions
m (Category overhaul) |
(→Damage: updated damage numbers) |
||
Line 24: | Line 24: | ||
damage as a standard turret, so bullets from a turret do | damage as a standard turret, so bullets from a turret do | ||
2.2×2.2=4.84 times as much damage as without the upgrades, | 2.2×2.2=4.84 times as much damage as without the upgrades, | ||
totaling | totaling 48.4 damage from [[Firearm magazine|regular]] and 77.44 | ||
damage from [[Piercing rounds magazine|piercing]] bullets, more than | damage from [[Piercing rounds magazine|piercing]] bullets, more than | ||
fully-upgraded laser turrets can provide, though still not quite | fully-upgraded laser turrets can provide, though still not quite | ||
enough to kill medium [[Enemies| | enough to kill medium [[Enemies#Biters|Biters]] in a single shot. With [[Uranium rounds magazine|uranium]] bullets the damage gets as high as 232.32 per bullet, enough to kill a big [[Enemies#Spitters|Spitter]] in one shot. | ||
== History == | == History == |
Revision as of 15:38, 4 October 2017
Gun turret |
Recipe |
|
+ + + → | |
Total raw |
|
+ + |
Recipe |
|
+ + + → | |
Total raw |
|
+ + |
Map color |
|
Health |
400 |
Stack size |
50 |
Range |
18 |
Shooting speed |
10/s |
Ammunition |
|
Dimensions |
2×2 |
Mining time |
0.5 |
Prototype type |
|
Internal name |
gun-turret |
Required technologies |
|
Boosting technologies |
|
Produced by |
|
Gun turret damage bonus stacks with ammo bonuses |
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses. They use magazines for ammunition which can be refilled manually or by inserters. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. Gun turrets deal double damage per shot as compared to the man-portable pistol and submachine gun, but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.
Damage
The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade. These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2×2.2=4.84 times as much damage as without the upgrades, totaling 48.4 damage from regular and 77.44 damage from piercing bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium Biters in a single shot. With uranium bullets the damage gets as high as 232.32 per bullet, enough to kill a big Spitter in one shot.
History
- 0.12.0:
- All turrets now have a 2x2 footprint
- New graphics, color is now force-dependent
- Recipe is 2x more expensive.
- 0.8.4:
- Maximum of 10 Firearm magazines can be put into the turret by inserters.
- 0.7.1:
- Gun turret damage upgrades
- Faster movement speed of Gun turret
- Range extended from 15 to 17.
- 0.3.0:
- New graphics
- Bullet particles for turret
- 0.2.7:
- Warning for ammo-less turret is shown.
- Contents of the turret's inventory visible in sidebar
- 0.1.0:
- Introduced